Torque3D/Engine/source/T3D/systems
Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00
..
render Updated SDL, Bullet and OpenAL soft libs 2019-07-07 02:43:49 -05:00
updateSystem.cpp Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
updateSystem.h Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00