..
editors
Merge pull request #1322 from Areloch/String_isEmpty_Convert
2015-10-31 23:40:13 -05:00
basicClouds.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
basicClouds.h
Use shader data for get sampler register in CloudLayer and BasicClouds.
2014-04-17 14:20:08 +02:00
cloudLayer.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
cloudLayer.h
Use shader data for get sampler register in CloudLayer and BasicClouds.
2014-04-17 14:20:08 +02:00
decalRoad.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
decalRoad.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
meshRoad.cpp
hooks meshroads up to the material system for castrays (at a minimum, sound playback)
2015-11-05 10:18:17 -06:00
meshRoad.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
nodeListManager.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
nodeListManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
river.cpp
Merge branch 'development' into walkabout
2015-01-29 21:38:20 +11:00
river.h
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00
scatterSky.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
scatterSky.h
Merge pull request #1442 from Azaezel/shadow_caching
2015-11-12 12:49:58 -06:00
skyBox.cpp
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
2016-03-16 18:10:07 -05:00
skyBox.h
Corrected SkyBox vertex format
2015-10-26 21:08:12 +10:00
sun.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
sun.h
shadow caching
2015-10-13 18:12:19 -05:00
timeOfDay.cpp
Tidy up and fix the various Assert macros
2015-02-02 18:37:48 -05:00
timeOfDay.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
VolumetricFog.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
VolumetricFog.h
Missed a few files.
2015-12-01 00:49:37 -06:00
VolumetricFogRTManager.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
VolumetricFogRTManager.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
waterBlock.cpp
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
waterBlock.h
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00
waterObject.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
waterObject.h
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
waterPlane.cpp
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
waterPlane.h
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00