..
glsl
revert some removals of vert to pixel shader getters to avoid register mismatches.
2023-05-01 17:10:38 -05:00
hlsl
revert some removals of vert to pixel shader getters to avoid register mismatches.
2023-05-01 17:10:38 -05:00
terrCell.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
terrCell.h
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp
Squashed commit of the following:
2023-02-20 20:47:46 -07:00
terrCellMaterial.h
Squashed commit of the following:
2023-02-20 20:47:46 -07:00
terrCollision.cpp
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
terrCollision.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrData.cpp
uninitialized and unused value cleanups
2023-05-01 10:40:02 -05:00
terrData.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
terrExport.cpp
Bug fixes:
2023-11-30 10:46:51 +00:00
terrFeatureTypes.cpp
New terrain blending
2021-01-01 21:07:12 +01:00
terrFeatureTypes.h
New terrain blending
2021-01-01 21:07:12 +01:00
terrFile.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
terrFile.h
more arithmetic overflow warns
2023-05-01 10:43:11 -05:00
terrImport.cpp
Release memory
2023-03-04 22:01:36 +01:00
terrLighting.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrMaterial.cpp
Squashed commit of the following:
2023-02-20 20:47:46 -07:00
terrMaterial.h
Squashed commit of the following:
2023-02-20 20:47:46 -07:00
terrRender.cpp
Bug fixes:
2023-11-30 10:46:51 +00:00
terrRender.h
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00