Torque3D/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp
marauder2k7 6355da5df6 various fixes
STB probably shouldn't fail on failed info, just continue.
Assimp only add sequences if there are any.
Update kork chan asset.
2024-03-01 15:01:47 +00:00

574 lines
16 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/console.h"
#include "core/stream/fileStream.h"
#include "core/stream/memStream.h"
#include "core/strings/stringFunctions.h"
#include "gfx/bitmap/gBitmap.h"
#include "gfx/bitmap/imageUtils.h"
#include "gfx/bitmap/loaders/ies/ies_loader.h"
#ifdef __clang__
#define STBIWDEF static inline
#endif
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_STATIC
#include "stb_image.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STB_IMAGE_WRITE_STATIC
#include "stb_image_write.h"
static bool sReadSTB(const Torque::Path& path, GBitmap* bitmap);
static bool sReadStreamSTB(Stream& stream, GBitmap* bitmap, U32 len);
static bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel);
static bool sWriteStreamSTB(const String& bmType, Stream& stream, GBitmap* bitmap, U32 compressionLevel);
// stbi_write callback / rextimmy.
static void stbiWriteFunc(void* context, void* data, int size)
{
Stream* stream = static_cast<Stream*>(context);
stream->write(size);
stream->write(size, data);
}
static struct _privateRegisterSTB
{
_privateRegisterSTB()
{
GBitmap::Registration reg;
reg.priority = 100;
reg.extensions.push_back("png");
reg.extensions.push_back("bmp");
reg.extensions.push_back("jpg");
reg.extensions.push_back("jpeg");
reg.extensions.push_back("psd");
reg.extensions.push_back("hdr");
reg.extensions.push_back("tga");
reg.extensions.push_back("ies");
reg.readFunc = sReadSTB;
reg.readStreamFunc = sReadStreamSTB;
reg.writeFunc = sWriteSTB;
reg.writeStreamFunc = sWriteStreamSTB;
// for png only.
reg.defaultCompression = 6;
GBitmap::sRegisterFormat(reg);
}
} sStaticRegisterSTB;
bool sReadSTB(const Torque::Path& path, GBitmap* bitmap)
{
PROFILE_SCOPE(sReadSTB);
S32 x, y, n, channels;
String ext = path.getExtension();
U32 prevWaterMark = FrameAllocator::getWaterMark();
// if this is an ies profile we need to create a texture for it.
if (ext.equal("ies"))
{
String textureName = path.getFullPath();
textureName.replace(".ies", ".png");
x = 256;
y = 1;
n = 4;
channels = 4;
GFXFormat format = GFXFormatR8G8B8A8;
if (Torque::FS::IsFile(textureName.c_str()))
{
// if the txture already exist, load it.
unsigned char* data = stbi_load(textureName.c_str(), &x, &y, &n, channels);
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false, // don't extrude miplevels...
format); // use determined format...
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, data, rowBytes);
stbi_image_free(data);
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
else
{
FileStream* readIes = new FileStream;
if (!readIes->open(path.getFullPath(), Torque::FS::File::Read))
{
Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str());
return false;
}
if (readIes->getStatus() != Stream::Ok)
{
Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str());
return false;
}
U32 buffSize = readIes->getStreamSize();
char* buffer = new char[buffSize];
readIes->read(buffSize, buffer);
IESFileInfo info;
IESLoadHelper IESLoader;
if (!IESLoader.load(buffer, buffSize, info))
{
Con::printf("Failed to load IES profile:%s \n LoaderError: %s", path.getFullFileName().c_str(), info.error().c_str());
return false;
}
float* data = new float[x*y*channels];
if (!IESLoader.saveAs1D(info, data, x, channels))
{
Con::printf("Failed to create 2d Texture for IES profile:%s", path.getFullFileName().c_str());
return false;
}
// use stb function to convert float data to uchar
unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, channels);
bitmap->deleteImage();
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false,
format);
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = x * y * channels;
dMemcpy(pBase, dataChar, rowBytes);
stbi_image_free(dataChar);
FrameAllocator::setWaterMark(prevWaterMark);
sWriteSTB(textureName, bitmap, 10);
return true;
}
}
if (!stbi_info(path.getFullPath().c_str(), &x, &y, &channels))
{
FrameAllocator::setWaterMark(prevWaterMark);
const char* stbErr = stbi_failure_reason();
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("STB get file info: %s", stbErr);
}
// do this to map 2 channels to 4, 2 channel not supported by gbitmap yet..
if (channels == 2)
channels = 4;
if (!ext.equal("png"))
{
if (stbi_is_16_bit(path.getFullPath().c_str()))
{
U16* data = stbi_load_16(path.getFullPath().c_str(), &x, &y, &n, channels);
// if succesful deal make the bitmap, else try other loaders.
if (data)
{
GFXFormat format;
if (n == 1)
format = GFXFormatL16;
else
format = GFXFormatR16G16B16A16; // not sure if this is correct.
bitmap->deleteImage();
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false, // don't extrude miplevels...
format); // use determined format...
U16* pBase = (U16*)bitmap->getBits();
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, data, rowBytes);
stbi_image_free(data);
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
}
}
if (ext.equal("hdr"))
{
// force load to 4 channel.
float* data = stbi_loadf(path.getFullPath().c_str(), &x, &y, &n, 0);
unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, n);
bitmap->deleteImage();
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false,
GFXFormatR8G8B8);
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = x * y * n;
dMemcpy(pBase, dataChar, rowBytes);
//stbi_image_free(data);
stbi_image_free(dataChar);
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
unsigned char* data = stbi_load(path.getFullPath().c_str(), &x, &y, &n, channels);
bitmap->deleteImage();
GFXFormat format;
switch (channels) {
case 1:
format = GFXFormatA8;
break;
case 2:
format = GFXFormatA8L8;
break;
case 3:
format = GFXFormatR8G8B8;
break;
case 4:
format = GFXFormatR8G8B8A8;
break;
default:
FrameAllocator::setWaterMark(prevWaterMark);
return false;
}
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false, // don't extrude miplevels...
format); // use determined format...
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, data, rowBytes);
stbi_image_free(data);
// Check this bitmap for transparency
if (channels == 4)
bitmap->checkForTransparency();
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
bool sReadStreamSTB(Stream& stream, GBitmap* bitmap, U32 len)
{
PROFILE_SCOPE(sReadStreamSTB);
// only used for font at the moment.
U8* data = new U8[len];
stream.read(len, data);
S32 width, height, comp = 0;
if (stbi_info_from_memory(data, len, &width, &height, &comp))
{
const char* stbErr = stbi_failure_reason();
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("STB get memory info: %s", stbErr);
}
S32 reqCom = comp;
unsigned char* pixelData = stbi_load_from_memory((const U8*)data, (int)len, &width, &height, &comp, reqCom);
if (!pixelData)
{
const char* stbErr = stbi_failure_reason();
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("sReadStreamSTB Error: %s", stbErr);
return false;
}
bitmap->deleteImage();
//work out what format we need to use - todo floating point?
GFXFormat fmt = GFXFormat_FIRST;
switch (comp)
{
case 1: fmt = GFXFormatA8; break;
case 2: fmt = GFXFormatA8L8; break; //todo check this
case 3: fmt = GFXFormatR8G8B8; break;
case 4: fmt = GFXFormatR8G8B8A8; break;
}
bitmap->allocateBitmap(width, height, false, fmt);
U8* pBase = bitmap->getWritableBits(0);
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, pixelData, rowBytes);
dFree(data);
dFree(pixelData);
return true;
}
/**
* Write bitmap to an image file.
*
* @param[in] path Destination image file path. File name extension determines image format.
* ".bmp" for Microsoft Bitmap.
* ".hdr" for High Dynamic Range (HDR).
* ".jpg" or ".jpeg" for Joint Photographic Experts Group (JPEG).
* ".png" for Portable Network Graphics (PNG).
* ".tga" for Truevision TGA (TARGA).
*
*
* @param[in] bitmap Source bitmap to encode image from.
* @param compressionLevel Image format specific compression level.
* For JPEG sets the quality level percentage, range 0 to 100.
* Not used for other image formats.
*/
bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel)
{
PROFILE_SCOPE(sWriteSTB);
// get our data to be saved.
U32 width = bitmap->getWidth();
U32 height = bitmap->getHeight();
U32 bytes = bitmap->getBytesPerPixel();
GFXFormat format = bitmap->getFormat();
String ext = path.getExtension();
U32 stride = width * bytes;
// we always have at least 1
U32 comp = 1;
if (format == GFXFormatR8G8B8)
{
comp = 3;
}
else if (format == GFXFormatR8G8B8A8 || format == GFXFormatR8G8B8X8 || format == GFXFormatR8G8B8A8_LINEAR_FORCE)
{
comp = 4;
}
if (ext.equal("png"))
{
stbi_write_png_compression_level = compressionLevel;
if (stbi_write_png(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), 0))
return true;
}
if (ext.equal("tga"))
{
if (stbi_write_tga(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits()))
return true;
}
if (ext.equal("bmp"))
{
if (stbi_write_bmp(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits()))
return true;
}
if (ext.equal("jpg") || ext.equal("jpeg"))
{
if (stbi_write_jpg(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), compressionLevel))
return true;
}
if (ext.equal("hdr"))
{
if (stbi_write_hdr(path.getFullPath().c_str(), width, height, comp, (const F32*)bitmap->getWritableBits()))
return true;
}
return false;
}
bool sWriteStreamSTB(const String& bmType, Stream& stream, GBitmap* bitmap, U32 compressionLevel)
{
PROFILE_SCOPE(sWriteStreamSTB);
S32 width = bitmap->getWidth();
S32 height = bitmap->getHeight();
const U8* pPixelData = bitmap->getBits();
S32 channels = bitmap->getBytesPerPixel();
if (bmType == String("png"))
{
stbi_write_png_compression_level = compressionLevel;
if (stbi_write_png_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData, width * channels))
return true;
}
else if (bmType == String("tga"))
{
if (stbi_write_tga_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData))
return true;
}
else if (bmType == String("bmp"))
{
if (stbi_write_bmp_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData))
return true;
}
else if (bmType == String("jpg") || bmType == String("jpeg"))
{
if (stbi_write_jpg_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData, compressionLevel))
return true;
}
else if (bmType == String("hdr"))
{
if (stbi_write_hdr_to_func(stbiWriteFunc, &stream, width, height, channels, (const F32*)pPixelData))
return true;
}
return false;
}
struct DeferredPNGWriterData
{
S32 width = 0;
S32 height = 0;
S32 channels = 0;
dsize_t offset = 0;
U8* pPixelData = NULL;
GFXFormat format;
Stream* pStream = NULL;
};
DeferredPNGWriter::DeferredPNGWriter() :
mData(NULL),
mActive(false)
{
mData = new DeferredPNGWriterData();
}
DeferredPNGWriter::~DeferredPNGWriter()
{
if (mData)
{
SAFE_DELETE_ARRAY(mData->pPixelData);
}
SAFE_DELETE(mData);
}
bool DeferredPNGWriter::begin(GFXFormat format, S32 width, S32 height, Stream& stream)
{
// ONLY RGB bitmap writing supported at this time!
AssertFatal(format == GFXFormatR8G8B8 ||
format == GFXFormatR8G8B8A8 ||
format == GFXFormatR8G8B8X8 ||
format == GFXFormatA8 ||
format == GFXFormatR5G6B5, "DeferredPNGWriter::begin: ONLY RGB bitmap writing supported at this time.");
if (format != GFXFormatR8G8B8 &&
format != GFXFormatR8G8B8A8 &&
format != GFXFormatR8G8B8X8 &&
format != GFXFormatA8 &&
format != GFXFormatR5G6B5)
{
return false;
}
mData->pStream = &stream;
mData->width = width;
mData->height = height;
mData->format = format;
const size_t dataSize = GFXFormat_getByteSize(format) * width * height;
mData->pPixelData = new U8[dataSize];
mActive = true;
return true;
}
void DeferredPNGWriter::append(GBitmap* bitmap, U32 rows)
{
AssertFatal(mActive, "Cannot append to an inactive DeferredPNGWriter!");
if (mData->channels == 0)
{
mData->channels = bitmap->getBytesPerPixel();
}
const U32 height = getMin(bitmap->getHeight(), rows);
const dsize_t dataChuckSize = bitmap->getByteSize();
const U8* pSrcData = bitmap->getBits();
U8* pDstData = mData->pPixelData + mData->offset;
dMemcpy(pDstData, pSrcData, dataChuckSize);
mData->offset += dataChuckSize;
}
void DeferredPNGWriter::end()
{
AssertFatal(mActive, "Cannot end an inactive DeferredPNGWriter!");
stbi_write_png_to_func(stbiWriteFunc, mData->pStream, mData->width, mData->height, mData->channels, mData->pPixelData, mData->width * mData->channels);
mActive = false;
}