Torque3D/Templates/BaseGame/game/tools
JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
2022-01-30 11:50:16 -06:00
..
assetBrowser Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
base
classIcons
componentEditor
convexEditor Fixes handling in the generic creator function to deal with commands formatted with "return " at the start AND without 2021-12-25 12:30:31 -06:00
datablockEditor
debugger
decalEditor
editorClasses
forestEditor
gui Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
guiEditor Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
levels
MainEditor/guis
materialEditor Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
meshRoadEditor
missionAreaEditor
navEditor Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
particleEditor
physicsTools
projectImporter Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
resources Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 2021-12-24 17:26:45 -06:00
riverEditor
roadEditor
shapeEditor
shapes
VerveEditor
VPathEditor Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
worldEditor Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
fbx.sis
glb.sis
gltf.sis
main.tscript
settings.xml
tools.module
tools.tscript