Torque3D/Templates/BaseGame/game/core
AzaezelX 8c38448428 probe capture fixes
review of per and post bake protocols showed that the CAPTURING shader macro was not being properly recompiled in. as opengl was not playing nice with a simple batch shader recompilation for all effected shaders, a full lightmanager restart is at time of writing required. once we have a proper globally cached scene structure stored off GPU side, we'll want to change  GFXShader::addGlobalMacro("CAPTURING", String("1")); on over to dirtying that value in the cached buffer via setting a shader global uniform
review of prefilter examples shows a fixed sample count of 1024 across multiple implementations, so we'll use the standard barring further research into where that number is comming from for a scalar approach
review of gl shaders shows a doubleup in compiled state testing, so slimmed that down and added additional debugging reports
2023-12-05 13:32:03 -06:00
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clientServer clean up ServerAssetValidator when closing server 2023-09-27 15:45:54 -05:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui From Nils' UI work 2023-09-05 00:05:32 -05:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX overdark causality review 2023-11-28 19:34:09 -06:00
rendering probe capture fixes 2023-12-05 13:32:03 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility adds a reloadModuleFiles(%moduleGroup); command 2023-04-08 21:27:43 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00