Torque3D/Engine/source/postFx
marauder2k7 60e659aedc adds multiple targets to the posteffect class
These changes allows for multiple color targets from a post effect pass.

This is not 100% complete yet as the api still expects 1 target out from a posteffect and will not pass those on to other stages in a posteffect chain but will be adding that soon. This is a working state and everything renders correctly here.
2026-04-19 15:47:48 +01:00
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postEffect.cpp adds multiple targets to the posteffect class 2026-04-19 15:47:48 +01:00
postEffect.h adds multiple targets to the posteffect class 2026-04-19 15:47:48 +01:00
postEffectCommon.h adds multiple targets to the posteffect class 2026-04-19 15:47:48 +01:00
postEffectManager.cpp use srgb sapce for backbuffer 2021-09-22 18:27:42 -05:00
postEffectManager.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
postEffectVis.cpp adds multiple targets to the posteffect class 2026-04-19 15:47:48 +01:00
postEffectVis.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00