Torque3D/Templates/BaseGame/game/core
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
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clientServer callonmodules perf tweaks 2023-02-17 05:49:16 -06:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX Corrects the dirt lens image reference from filepath to assetId to not have overhead having to look up the asset each frame when setting the postFX 2023-02-26 12:58:50 -06:00
rendering Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility adds a reloadModuleFiles(%moduleGroup); command 2023-04-08 21:27:43 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00