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selection swapping is causing an apcrash notDirtyMaterial.delete(); *should* work, but we know what they say about assumptions. supressing deletion of workspace material kill off and recreation pending proper review |
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|---|---|---|
| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| CMakeLists.txt | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||