Torque3D/Engine/source/T3D/vehicles
AzaezelX 4c083d713d physics findings
rigid: main finding is rigid needs to take delta into account for integration (aka interpolation)
also used POINT_EPSILON for thresholds for consistency

for rigidshape/item/player, main finding was length calcs for the search area were all over the place,
so we now derive the extended length of the cached area based on the velocity and the object's radius itself rather than guessin per class

atrest gravity calc suplimental syncing between rigidshape and vehicle

**remindernote POINT_EPSILO is 0.0001
2025-12-13 17:41:21 -06:00
..
flyingVehicle.cpp initial commit 2025-06-19 13:34:07 +01:00
flyingVehicle.h virtuals removed 2024-03-18 18:13:00 +00:00
guiSpeedometer.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
hoverVehicle.cpp fix particle glow 2025-11-13 14:29:25 -06:00
hoverVehicle.h virtuals removed 2024-03-18 18:13:00 +00:00
vehicle.cpp physics findings 2025-12-13 17:41:21 -06:00
vehicle.h kill dupe controlmap tracking var define 2025-04-28 14:38:51 -05:00
vehicleBlocker.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
vehicleBlocker.h virtuals removed 2024-03-18 18:13:00 +00:00
wheeledVehicle.cpp skip transmitting server authorative wheel spin 2025-08-16 20:38:32 -05:00
wheeledVehicle.h initial commit 2025-06-19 13:34:07 +01:00