Torque3D/Templates/BaseGame/game/data/ui/guis
Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
Ensured that guiGameListMenuCtrl adjusts values for rows marked as sliders via the left and right gamepad actions
Corrected the button maps for look and move on the gamepad for the ExampleModule's default movement binds
Fixed ExampleModule's default keybinds so alt+enter correctly toggles fullscreen
Fixed joinServerMenu so it has a guiInputCtrl that can catch keybind events and pass them to the menuInputButtons
Removed erroneous input consumption on OptionsMenuList
Removed unneeded check against Graphics API list
Flipped order of Anti Aliasing option to match ordering of the others
Removed old, unneeded legacy option menu script files
Added logic for message boxes to automatically return active MenuInputButton control to the holder before it was pushed
Added fill color for the UI list gui profile so the sliders render more legibly
2020-07-25 01:29:25 -05:00
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chooseLevelDlg.cs Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
chooseLevelDlg.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
controlsMenuSetting.taml Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
IODropdownDlg.ed.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
joinServerMenu.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
joinServerMenu.gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
loadingGui.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
mainMenu.cs Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
mainMenu.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
messageBoxDlg.gui Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
netGraphGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
optionsDlg.gui Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
optionsMenu.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
optionsMenu.gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
pauseMenu.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
pauseMenu.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
profiler.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
profiler.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
RecordingsDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapConfirmDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
startupGui.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
startupGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00