Torque3D/Templates/BaseGame/game/data
Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
Ensured that guiGameListMenuCtrl adjusts values for rows marked as sliders via the left and right gamepad actions
Corrected the button maps for look and move on the gamepad for the ExampleModule's default movement binds
Fixed ExampleModule's default keybinds so alt+enter correctly toggles fullscreen
Fixed joinServerMenu so it has a guiInputCtrl that can catch keybind events and pass them to the menuInputButtons
Removed erroneous input consumption on OptionsMenuList
Removed unneeded check against Graphics API list
Flipped order of Anti Aliasing option to match ordering of the others
Removed old, unneeded legacy option menu script files
Added logic for message boxes to automatically return active MenuInputButton control to the holder before it was pushed
Added fill color for the UI list gui profile so the sliders render more legibly
2020-07-25 01:29:25 -05:00
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cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
ExampleModule Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
gameUI Caught the main modules up to new module script file paradigm 2019-09-02 16:13:24 -05:00
ui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
defaults.cs Overhauled keybind remap part of options menu 2020-06-01 03:55:25 -05:00
splash.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00