mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
27 lines
751 B
C#
27 lines
751 B
C#
//onAdd is called when the component is created and then added to it's owner entity.
|
|
//You would also add any script-defined component fields via addComponentField().
|
|
function ExampleComponent::onAdd(%this)
|
|
{
|
|
|
|
}
|
|
//onRemove is called when the component is removed and deleted from it's owner entity.
|
|
function ExampleComponent::onRemove(%this)
|
|
{
|
|
|
|
}
|
|
//onClientConnect is called any time a new client connects to the server.
|
|
function ExampleComponent::onClientConnect(%this, %client)
|
|
{
|
|
|
|
}
|
|
//onClientDisconnect is called any time a client disconnects from the server.
|
|
function ExampleComponent::onClientDisconnect(%this, %client)
|
|
{
|
|
|
|
}
|
|
//update is called when the component does an update tick.
|
|
function ExampleComponent::Update(%this)
|
|
{
|
|
|
|
}
|