Torque3D/Templates/BaseGame/game/data/gameUI/GUIs/playGui.tscript

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// PlayGui is the main TSControl through which the game is viewed.
// The PlayGui also contains the hud controls.
//-----------------------------------------------------------------------------
function PlayGui::onWake(%this)
{
// Turn off any shell sounds...
// sfxStop( ... );
$enableDirectInput = "1";
activateDirectInput();
// just update the action map here
if(isObject(moveMap))
moveMap.push();
%modulesIDList = getModulesAndGameModesList(true, "Game");
%numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onWake", %modulesIDList);
if (%numModsNeedingLoaded)
callOnObjectList("Playgui_onWake", %modulesIdList);
}
function PlayGui::onSleep(%this)
{
%modulesIDList = getModulesAndGameModesList(true, "Game");
%numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onSleep", %modulesIDList);
if (%numModsNeedingLoaded)
callOnObjectList("Playgui_onSleep", %modulesIdList);
// pop the keymaps
if(isObject(moveMap))
moveMap.pop();
}
function PlayGui::clearHud( %this )
{
%modulesIDList = getModulesAndGameModesList(true, "Game");
%numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_clearHud", %modulesIDList);
if (%numModsNeedingLoaded)
callOnObjectList("Playgui_clearHud", %modulesIdList);
Canvas.popDialog( MainChatHud );
while ( %this.getCount() > 0 )
%this.getObject( 0 ).delete();
}