mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
69 lines
2.8 KiB
Plaintext
69 lines
2.8 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// PlayGui is the main TSControl through which the game is viewed.
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// The PlayGui also contains the hud controls.
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//-----------------------------------------------------------------------------
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function PlayGui::onWake(%this)
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{
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// Turn off any shell sounds...
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// sfxStop( ... );
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$enableDirectInput = "1";
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activateDirectInput();
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// just update the action map here
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if(isObject(moveMap))
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moveMap.push();
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%modulesIDList = getModulesAndGameModesList(true, "Game");
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%numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onWake", %modulesIDList);
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if (%numModsNeedingLoaded)
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callOnObjectList("Playgui_onWake", %modulesIdList);
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}
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function PlayGui::onSleep(%this)
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{
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%modulesIDList = getModulesAndGameModesList(true, "Game");
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%numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onSleep", %modulesIDList);
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if (%numModsNeedingLoaded)
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callOnObjectList("Playgui_onSleep", %modulesIdList);
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// pop the keymaps
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if(isObject(moveMap))
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moveMap.pop();
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}
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function PlayGui::clearHud( %this )
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{
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%modulesIDList = getModulesAndGameModesList(true, "Game");
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%numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_clearHud", %modulesIDList);
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if (%numModsNeedingLoaded)
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callOnObjectList("Playgui_clearHud", %modulesIdList);
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Canvas.popDialog( MainChatHud );
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while ( %this.getCount() > 0 )
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%this.getObject( 0 ).delete();
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} |