//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // PlayGui is the main TSControl through which the game is viewed. // The PlayGui also contains the hud controls. //----------------------------------------------------------------------------- function PlayGui::onWake(%this) { // Turn off any shell sounds... // sfxStop( ... ); $enableDirectInput = "1"; activateDirectInput(); // just update the action map here if(isObject(moveMap)) moveMap.push(); %modulesIDList = getModulesAndGameModesList(true, "Game"); %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onWake", %modulesIDList); if (%numModsNeedingLoaded) callOnObjectList("Playgui_onWake", %modulesIdList); } function PlayGui::onSleep(%this) { %modulesIDList = getModulesAndGameModesList(true, "Game"); %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onSleep", %modulesIDList); if (%numModsNeedingLoaded) callOnObjectList("Playgui_onSleep", %modulesIdList); // pop the keymaps if(isObject(moveMap)) moveMap.pop(); } function PlayGui::clearHud( %this ) { %modulesIDList = getModulesAndGameModesList(true, "Game"); %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_clearHud", %modulesIDList); if (%numModsNeedingLoaded) callOnObjectList("Playgui_clearHud", %modulesIdList); Canvas.popDialog( MainChatHud ); while ( %this.getCount() > 0 ) %this.getObject( 0 ).delete(); }