Torque3D/Engine/source/T3D/vehicles
AzaezelX 5ea10f1cfc skip transmitting server authorative wheel spin
it's not in itself a force-injection, so we can just use the existing calcs (also. fix the exisitng calcs so slippling is properly cleared)
in addition, rigidshaeps shouldn't be trying to resolve collisions with things mounted to them any more than they should self-collide. it's a hard-locked relational association
2025-08-16 20:38:32 -05:00
..
flyingVehicle.cpp initial commit 2025-06-19 13:34:07 +01:00
flyingVehicle.h virtuals removed 2024-03-18 18:13:00 +00:00
guiSpeedometer.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
hoverVehicle.cpp initial commit 2025-06-19 13:34:07 +01:00
hoverVehicle.h virtuals removed 2024-03-18 18:13:00 +00:00
vehicle.cpp initial commit 2025-06-19 13:34:07 +01:00
vehicle.h kill dupe controlmap tracking var define 2025-04-28 14:38:51 -05:00
vehicleBlocker.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
vehicleBlocker.h virtuals removed 2024-03-18 18:13:00 +00:00
wheeledVehicle.cpp skip transmitting server authorative wheel spin 2025-08-16 20:38:32 -05:00
wheeledVehicle.h initial commit 2025-06-19 13:34:07 +01:00