Torque3D/Templates/BaseGame/game/data/UI
Areloch 5e9d7d63a1 Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
..
datablocks Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
guis Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues 2022-09-16 16:16:12 -05:00
images Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation 2022-05-06 23:39:16 -05:00
scripts Change GuiProfile to use Sound Asset 2022-08-29 23:40:51 +01:00
sounds Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict 2022-08-29 17:47:07 -05:00
tools Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
UI.module Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
UI.tscript Change GuiProfile to use Sound Asset 2022-08-29 23:40:51 +01:00