mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
675 lines
17 KiB
C#
675 lines
17 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Player Audio Profiles
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//----------------------------------------------------------------------------
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datablock SFXProfile(DeathCrySound)
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{
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fileName = "art/sound/orc_death";
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description = AudioClose3d;
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preload = true;
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};
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datablock SFXProfile(PainCrySound)
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{
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fileName = "art/sound/orc_pain";
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description = AudioClose3d;
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preload = true;
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};
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//----------------------------------------------------------------------------
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datablock SFXProfile(FootLightSoftSound)
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{
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filename = "art/sound/lgtStep_mono_01";
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description = AudioClosest3d;
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preload = true;
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};
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datablock SFXProfile(FootLightHardSound)
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{
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filename = "art/sound/hvystep_ mono_01";
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description = AudioClose3d;
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preload = true;
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};
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datablock SFXProfile(FootLightMetalSound)
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{
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filename = "art/sound/metalstep_mono_01";
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description = AudioClose3d;
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preload = true;
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};
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datablock SFXProfile(FootLightSnowSound)
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{
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filename = "art/sound/snowstep_mono_01";
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description = AudioClosest3d;
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preload = true;
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};
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datablock SFXProfile(FootLightShallowSplashSound)
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{
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filename = "art/sound/waterstep_mono_01";
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description = AudioClose3d;
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preload = true;
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};
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datablock SFXProfile(FootLightWadingSound)
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{
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filename = "art/sound/waterstep_mono_01";
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description = AudioClose3d;
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preload = true;
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};
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datablock SFXProfile(FootLightUnderwaterSound)
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{
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filename = "art/sound/waterstep_mono_01";
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description = AudioClosest3d;
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preload = true;
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};
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//----------------------------------------------------------------------------
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// Splash
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//----------------------------------------------------------------------------
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datablock ParticleData(PlayerSplashMist)
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{
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dragCoefficient = 2.0;
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gravityCoefficient = -0.05;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 400;
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lifetimeVarianceMS = 100;
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useInvAlpha = false;
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spinRandomMin = -90.0;
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spinRandomMax = 500.0;
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textureName = "art/shapes/actors/common/splash";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 0.8;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(PlayerSplashMistEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 2.0;
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ejectionOffset = 0.0;
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thetaMin = 85;
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thetaMax = 85;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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lifetimeMS = 250;
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particles = "PlayerSplashMist";
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};
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datablock ParticleData(PlayerBubbleParticle)
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{
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dragCoefficient = 0.0;
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gravityCoefficient = -0.50;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 400;
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lifetimeVarianceMS = 100;
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useInvAlpha = false;
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textureName = "art/shapes/actors/common/splash";
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colors[0] = "0.7 0.8 1.0 0.4";
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colors[1] = "0.7 0.8 1.0 0.4";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.1;
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sizes[1] = 0.3;
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sizes[2] = 0.3;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(PlayerBubbleEmitter)
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 2.0;
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ejectionOffset = 0.5;
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velocityVariance = 0.5;
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thetaMin = 0;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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particles = "PlayerBubbleParticle";
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};
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datablock ParticleData(PlayerFoamParticle)
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{
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dragCoefficient = 2.0;
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gravityCoefficient = -0.05;
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inheritedVelFactor = 0.1;
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constantAcceleration = 0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 100;
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useInvAlpha = false;
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spinRandomMin = -90.0;
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spinRandomMax = 500.0;
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textureName = "art/shapes/particles/millsplash01";
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colors[0] = "0.7 0.8 1.0 0.20";
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colors[1] = "0.7 0.8 1.0 0.20";
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colors[2] = "0.7 0.8 1.0 0.00";
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sizes[0] = 0.2;
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sizes[1] = 0.4;
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sizes[2] = 1.6;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(PlayerFoamEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 85;
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thetaMax = 85;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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particles = "PlayerFoamParticle";
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};
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datablock ParticleData( PlayerFoamDropletsParticle )
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.2;
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inheritedVelFactor = 0.2;
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constantAcceleration = -0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 0;
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textureName = "art/shapes/actors/common/splash";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.8;
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sizes[1] = 0.3;
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sizes[2] = 0.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( PlayerFoamDropletsEmitter )
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{
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ejectionPeriodMS = 7;
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periodVarianceMS = 0;
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ejectionVelocity = 2;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 60;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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orientParticles = true;
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particles = "PlayerFoamDropletsParticle";
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};
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datablock ParticleData( PlayerWakeParticle )
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{
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textureName = "art/shapes/particles/wake";
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dragCoefficient = "0.0";
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gravityCoefficient = "0.0";
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inheritedVelFactor = "0.0";
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lifetimeMS = "2500";
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lifetimeVarianceMS = "200";
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windCoefficient = "0.0";
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useInvAlpha = "1";
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spinRandomMin = "30.0";
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spinRandomMax = "30.0";
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animateTexture = true;
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framesPerSec = 1;
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animTexTiling = "2 1";
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animTexFrames = "0 1";
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colors[0] = "1 1 1 0.1";
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colors[1] = "1 1 1 0.7";
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colors[2] = "1 1 1 0.3";
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colors[3] = "0.5 0.5 0.5 0";
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sizes[0] = "1.0";
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sizes[1] = "2.0";
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sizes[2] = "3.0";
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sizes[3] = "3.5";
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times[0] = "0.0";
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times[1] = "0.25";
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times[2] = "0.5";
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times[3] = "1.0";
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};
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datablock ParticleEmitterData( PlayerWakeEmitter )
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{
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ejectionPeriodMS = "200";
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periodVarianceMS = "10";
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ejectionVelocity = "0";
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velocityVariance = "0";
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ejectionOffset = "0";
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thetaMin = "89";
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thetaMax = "90";
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phiReferenceVel = "0";
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phiVariance = "1";
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alignParticles = "1";
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alignDirection = "0 0 1";
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particles = "PlayerWakeParticle";
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};
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datablock ParticleData( PlayerSplashParticle )
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.2;
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inheritedVelFactor = 0.2;
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constantAcceleration = -0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 0;
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.5;
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sizes[2] = 0.5;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData( PlayerSplashEmitter )
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 3;
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velocityVariance = 1.0;
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ejectionOffset = 0.0;
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thetaMin = 60;
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thetaMax = 80;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "PlayerSplashParticle";
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};
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datablock SplashData(PlayerSplash)
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{
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numSegments = 15;
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ejectionFreq = 15;
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ejectionAngle = 40;
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ringLifetime = 0.5;
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lifetimeMS = 300;
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velocity = 4.0;
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startRadius = 0.0;
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acceleration = -3.0;
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texWrap = 5.0;
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texture = "art/shapes/particles/millsplash01";
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emitter[0] = PlayerSplashEmitter;
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emitter[1] = PlayerSplashMistEmitter;
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colors[0] = "0.7 0.8 1.0 0.0";
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colors[1] = "0.7 0.8 1.0 0.3";
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colors[2] = "0.7 0.8 1.0 0.7";
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colors[3] = "0.7 0.8 1.0 0.0";
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times[0] = 0.0;
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times[1] = 0.4;
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times[2] = 0.8;
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times[3] = 1.0;
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};
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//----------------------------------------------------------------------------
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// Foot puffs
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//----------------------------------------------------------------------------
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datablock ParticleData(LightPuff)
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{
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dragCoefficient = 2.0;
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gravityCoefficient = -0.01;
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inheritedVelFactor = 0.6;
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constantAcceleration = 0.0;
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lifetimeMS = 800;
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lifetimeVarianceMS = 100;
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useInvAlpha = true;
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spinRandomMin = -35.0;
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spinRandomMax = 35.0;
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colors[0] = "1.0 1.0 1.0 1.0";
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colors[1] = "1.0 1.0 1.0 0.0";
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sizes[0] = 0.1;
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sizes[1] = 0.8;
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times[0] = 0.3;
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times[1] = 1.0;
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};
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datablock ParticleEmitterData(LightPuffEmitter)
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{
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ejectionPeriodMS = 35;
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periodVarianceMS = 10;
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ejectionVelocity = 0.2;
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velocityVariance = 0.1;
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ejectionOffset = 0.0;
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thetaMin = 20;
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thetaMax = 60;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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useEmitterColors = true;
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particles = "LightPuff";
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};
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//----------------------------------------------------------------------------
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// Liftoff dust
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//----------------------------------------------------------------------------
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datablock ParticleData(LiftoffDust)
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{
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dragCoefficient = 1.0;
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gravityCoefficient = -0.01;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 100;
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useInvAlpha = true;
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spinRandomMin = -90.0;
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spinRandomMax = 500.0;
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colors[0] = "1.0 1.0 1.0 1.0";
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sizes[0] = 1.0;
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times[0] = 1.0;
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textureName = "art/shapes/particles/dustParticle";
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};
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datablock ParticleEmitterData(LiftoffDustEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 2.0;
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velocityVariance = 0.0;
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ejectionOffset = 0.0;
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thetaMin = 90;
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thetaMax = 90;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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useEmitterColors = true;
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particles = "LiftoffDust";
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};
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//----------------------------------------------------------------------------
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datablock DecalData(PlayerFootprint)
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{
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size = 0.4;
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material = CommonPlayerFootprint;
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};
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datablock DebrisData( PlayerDebris )
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{
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explodeOnMaxBounce = false;
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elasticity = 0.15;
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friction = 0.5;
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lifetime = 4.0;
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lifetimeVariance = 0.0;
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minSpinSpeed = 40;
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maxSpinSpeed = 600;
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numBounces = 5;
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bounceVariance = 0;
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staticOnMaxBounce = true;
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gravModifier = 1.0;
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useRadiusMass = true;
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baseRadius = 1;
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velocity = 20.0;
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velocityVariance = 12.0;
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};
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// ----------------------------------------------------------------------------
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// This is our default player datablock that all others will derive from.
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// ----------------------------------------------------------------------------
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datablock PlayerData(DefaultPlayerData)
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{
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renderFirstPerson = false;
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computeCRC = false;
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// Third person shape
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shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
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cameraMaxDist = 3;
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allowImageStateAnimation = true;
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// First person arms
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imageAnimPrefixFP = "soldier";
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shapeNameFP[0] = "art/shapes/actors/Soldier/FP/FP_SoldierArms.DAE";
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canObserve = 1;
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cmdCategory = "Clients";
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cameraDefaultFov = 55.0;
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cameraMinFov = 5.0;
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cameraMaxFov = 65.0;
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debrisShapeName = "art/shapes/actors/common/debris_player.dts";
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debris = playerDebris;
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throwForce = 30;
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minLookAngle = "-1.4";
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maxLookAngle = "0.9";
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maxFreelookAngle = 3.0;
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mass = 120;
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drag = 1.3;
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maxdrag = 0.4;
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density = 1.1;
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maxDamage = 100;
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maxEnergy = 60;
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repairRate = 0.33;
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energyPerDamagePoint = 75;
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rechargeRate = 0.256;
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runForce = 4320;
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runEnergyDrain = 0;
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minRunEnergy = 0;
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maxForwardSpeed = 8;
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maxBackwardSpeed = 6;
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maxSideSpeed = 6;
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sprintForce = 4320;
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sprintEnergyDrain = 0;
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minSprintEnergy = 0;
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maxSprintForwardSpeed = 14;
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maxSprintBackwardSpeed = 8;
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maxSprintSideSpeed = 6;
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sprintStrafeScale = 0.25;
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sprintYawScale = 0.05;
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sprintPitchScale = 0.05;
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sprintCanJump = true;
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crouchForce = 405;
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maxCrouchForwardSpeed = 4.0;
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maxCrouchBackwardSpeed = 2.0;
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maxCrouchSideSpeed = 2.0;
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maxUnderwaterForwardSpeed = 8.4;
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maxUnderwaterBackwardSpeed = 7.8;
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maxUnderwaterSideSpeed = 7.8;
|
|
|
|
jumpForce = "747";
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jumpEnergyDrain = 0;
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|
minJumpEnergy = 0;
|
|
jumpDelay = "15";
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|
airControl = 0.3;
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|
|
|
fallingSpeedThreshold = -6.0;
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|
|
|
landSequenceTime = 0.33;
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|
transitionToLand = false;
|
|
recoverDelay = 0;
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|
recoverRunForceScale = 0;
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|
|
|
minImpactSpeed = 10;
|
|
minLateralImpactSpeed = 20;
|
|
speedDamageScale = 0.4;
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|
|
|
boundingBox = "0.65 0.75 1.85";
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|
crouchBoundingBox = "0.65 0.75 1.3";
|
|
swimBoundingBox = "1 2 2";
|
|
pickupRadius = 1;
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|
|
|
// Damage location details
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|
boxHeadPercentage = 0.83;
|
|
boxTorsoPercentage = 0.49;
|
|
boxHeadLeftPercentage = 0.30;
|
|
boxHeadRightPercentage = 0.60;
|
|
boxHeadBackPercentage = 0.30;
|
|
boxHeadFrontPercentage = 0.60;
|
|
|
|
// Foot Prints
|
|
decalOffset = 0.25;
|
|
|
|
footPuffEmitter = "LightPuffEmitter";
|
|
footPuffNumParts = 10;
|
|
footPuffRadius = "0.25";
|
|
|
|
dustEmitter = "LightPuffEmitter";
|
|
|
|
splash = PlayerSplash;
|
|
splashVelocity = 4.0;
|
|
splashAngle = 67.0;
|
|
splashFreqMod = 300.0;
|
|
splashVelEpsilon = 0.60;
|
|
bubbleEmitTime = 0.4;
|
|
splashEmitter[0] = PlayerWakeEmitter;
|
|
splashEmitter[1] = PlayerFoamEmitter;
|
|
splashEmitter[2] = PlayerBubbleEmitter;
|
|
mediumSplashSoundVelocity = 10.0;
|
|
hardSplashSoundVelocity = 20.0;
|
|
exitSplashSoundVelocity = 5.0;
|
|
|
|
// Controls over slope of runnable/jumpable surfaces
|
|
runSurfaceAngle = 38;
|
|
jumpSurfaceAngle = 80;
|
|
maxStepHeight = 0.35; //two meters
|
|
minJumpSpeed = 20;
|
|
maxJumpSpeed = 30;
|
|
|
|
horizMaxSpeed = 68;
|
|
horizResistSpeed = 33;
|
|
horizResistFactor = 0.35;
|
|
|
|
upMaxSpeed = 80;
|
|
upResistSpeed = 25;
|
|
upResistFactor = 0.3;
|
|
|
|
footstepSplashHeight = 0.35;
|
|
|
|
//NOTE: some sounds commented out until wav's are available
|
|
|
|
// Footstep Sounds
|
|
FootSoftSound = FootLightSoftSound;
|
|
FootHardSound = FootLightHardSound;
|
|
FootMetalSound = FootLightMetalSound;
|
|
FootSnowSound = FootLightSnowSound;
|
|
FootShallowSound = FootLightShallowSplashSound;
|
|
FootWadingSound = FootLightWadingSound;
|
|
FootUnderwaterSound = FootLightUnderwaterSound;
|
|
|
|
//FootBubblesSound = FootLightBubblesSound;
|
|
//movingBubblesSound = ArmorMoveBubblesSound;
|
|
//waterBreathSound = WaterBreathMaleSound;
|
|
|
|
//impactSoftSound = ImpactLightSoftSound;
|
|
//impactHardSound = ImpactLightHardSound;
|
|
//impactMetalSound = ImpactLightMetalSound;
|
|
//impactSnowSound = ImpactLightSnowSound;
|
|
|
|
//impactWaterEasy = ImpactLightWaterEasySound;
|
|
//impactWaterMedium = ImpactLightWaterMediumSound;
|
|
//impactWaterHard = ImpactLightWaterHardSound;
|
|
|
|
groundImpactMinSpeed = "45";
|
|
groundImpactShakeFreq = "4.0 4.0 4.0";
|
|
groundImpactShakeAmp = "1.0 1.0 1.0";
|
|
groundImpactShakeDuration = 0.8;
|
|
groundImpactShakeFalloff = 10.0;
|
|
|
|
//exitingWater = ExitingWaterLightSound;
|
|
|
|
observeParameters = "0.5 4.5 4.5";
|
|
class = "armor";
|
|
|
|
cameraMinDist = "0";
|
|
DecalData = "PlayerFootprint";
|
|
|
|
// Allowable Inventory Items
|
|
mainWeapon = Lurker;
|
|
|
|
maxInv[Lurker] = 1;
|
|
maxInv[LurkerClip] = 20;
|
|
|
|
maxInv[LurkerGrenadeLauncher] = 1;
|
|
maxInv[LurkerGrenadeAmmo] = 20;
|
|
|
|
maxInv[Ryder] = 1;
|
|
maxInv[RyderClip] = 10;
|
|
|
|
maxInv[ProxMine] = 5;
|
|
|
|
maxInv[DeployableTurret] = 5;
|
|
|
|
// available skins (see materials.cs in model folder)
|
|
availableSkins = "base DarkBlue DarkGreen LightGreen Orange Red Teal Violet Yellow";
|
|
};
|