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included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2 lines
185 B
Plaintext
2 lines
185 B
Plaintext
<GUIAsset canSave="true" canSaveDynamicFields="true" AssetName="damageGuiOverlay" scriptFile="@assetFile=damageGuiOverlay.gui" GUIFile="@assetFile=damageGuiOverlay.gui" VersionId="1"/>
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