Torque3D/Templates/BaseGame/game/data
AzaezelX 5cf54580e6 Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2025-04-06 16:09:14 -05:00
..
cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
DamageModel Generic Damagemodel 2025-04-06 16:09:14 -05:00
ExampleModule Core now spawns a ControlObject directly, with callbacks allowing overriding of values to control what spawns (and what occurs afterwards) to tie several tracking variables to a given client connection. 2024-12-21 02:11:35 -06:00
gameUI expand playgui callbacks to also allow game modes to inject element layers 2025-02-27 14:41:21 -06:00
Prototyping fix arrowPrimative badfilereference 2024-04-13 16:28:56 -05:00
UI Don't report keybinds unless asked 2025-01-30 17:29:31 -06:00
defaults.tscript * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
splash.png Splash Screen Replecement 2022-08-30 17:51:20 -03:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00