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https://github.com/TorqueGameEngines/Torque3D.git
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included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
function DamageModel::onCreate(%this)
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{
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}
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function DamageModel::onDestroy(%this)
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{
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}
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//This is called when the server is initially set up by the game application
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function DamageModel::initServer(%this)
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{
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}
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//This is called when the server is created for an actual game/map to be played
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function DamageModel::onCreateGameServer(%this)
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{
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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%this.queueExec("./scripts/server/utility");
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%this.queueExec("./scripts/server/radiusDamage");
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%this.queueExec("./scripts/server/projectile");
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%this.queueExec("./scripts/server/weapon");
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%this.queueExec("./scripts/server/shapeBase");
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%this.queueExec("./scripts/server/player");
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}
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//This is called when the server is shut down due to the game/map being exited
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function DamageModel::onDestroyGameServer(%this)
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{
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}
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//This is called when the client is initially set up by the game application
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function DamageModel::initClient(%this)
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{
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%this.queueExec("./guis/damageGuiOverlay.gui");
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%this.queueExec("./scripts/client/playGui");
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}
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//This is called when a client connects to a server
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function DamageModel::onCreateClientConnection(%this)
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{
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}
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//This is called when a client disconnects from a server
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function DamageModel::onDestroyClientConnection(%this)
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{
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}
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