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https://github.com/TorqueGameEngines/Torque3D.git
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Files are essentially just copied from the 2010 version with slight tweaks, works without any warnings or errors.
43 lines
1.7 KiB
Smarty
43 lines
1.7 KiB
Smarty
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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{foreach name=projects item=project from=$projects}
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{if $project->projectFileExt eq ".csproj"}
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Project("{literal}{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}{/literal}") = "{$project->name}", "projects/{$project->name}{$project_ext}", "{$project->guid}"
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{else}
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Project("{$solution_guid}") = "{$project->name}", "projects/{$project->name}{$project_ext}", "{$project->guid}"
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{/if}
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EndProject
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{/foreach}
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{foreach key=pname item=v from=$projectExtRefs}
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Project("{$v[2]}") = "{$pname}", "{$v[0]}", "{$v[1]}"
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EndProject
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{/foreach}
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Optimized Debug|Win32 = Optimized Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{foreach name=projects item=project from=$projects}
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{$project->guid}.Debug|Win32.ActiveCfg = Debug|Win32
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{$project->guid}.Debug|Win32.Build.0 = Debug|Win32
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{$project->guid}.Optimized Debug|Win32.ActiveCfg = Optimized Debug|Win32
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{$project->guid}.Optimized Debug|Win32.Build.0 = Optimized Debug|Win32
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{$project->guid}.Release|Win32.ActiveCfg = Release|Win32
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{$project->guid}.Release|Win32.Build.0 = Release|Win32
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{/foreach}
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{foreach key=pname item=v from=$projectExtRefs}
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{$v[1]}.Debug|Win32.ActiveCfg = Debug|Win32
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{$v[1]}.Debug|Win32.Build.0 = Debug|Win32
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{$v[1]}.Optimized Debug|Win32.ActiveCfg = Optimized Debug|Win32
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{$v[1]}.Optimized Debug|Win32.Build.0 = Optimized Debug|Win32
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{$v[1]}.Release|Win32.ActiveCfg = Release|Win32
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{$v[1]}.Release|Win32.Build.0 = Release|Win32
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{/foreach}
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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