Torque3D/Templates/BaseGame/game/tools/worldEditor
Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
..
gui shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
images Profile editor for the meshRoad object 2020-10-04 00:19:43 +02:00
scripts Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
main.cs Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00