mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
Reorged the canvas handling of gamepad inputs for the axis and triggers to use the SI_ versions in the right spots Fixed issue where pause menu would be hidden and not display again Made the pause menu active from the gamepad start button rather than back
148 lines
6 KiB
C#
148 lines
6 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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$RemapName[$RemapCount] = "Forward";
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$RemapCmd[$RemapCount] = "moveforward";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Forward Movement";
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$RemapCount++;
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$RemapName[$RemapCount] = "Backward";
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$RemapCmd[$RemapCount] = "movebackward";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Backward Movement";
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$RemapCount++;
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$RemapName[$RemapCount] = "Strafe Left";
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$RemapCmd[$RemapCount] = "moveleft";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Left Strafing Movement";
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$RemapCount++;
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$RemapName[$RemapCount] = "Strafe Right";
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$RemapCmd[$RemapCount] = "moveright";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Right Strafing Movement";
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$RemapCount++;
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$RemapName[$RemapCount] = "Ascend";
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$RemapCmd[$RemapCount] = "moveup";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Makes the camera ascend";
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$RemapCount++;
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$RemapName[$RemapCount] = "Descend";
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$RemapCmd[$RemapCount] = "movedown";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Makes the camera descend";
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$RemapCount++;
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$RemapName[$RemapCount] = "Jump";
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$RemapCmd[$RemapCount] = "jump";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "keyboard";
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$RemapDescription[$RemapCount] = "Jump";
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$RemapCount++;
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$RemapName[$RemapCount] = "Ascend";
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$RemapCmd[$RemapCount] = "moveup";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "gamepad";
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$RemapDescription[$RemapCount] = "Makes the camera ascend";
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$RemapCount++;
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$RemapName[$RemapCount] = "Descend";
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$RemapCmd[$RemapCount] = "movedown";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "gamepad";
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$RemapDescription[$RemapCount] = "Makes the camera descend";
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$RemapCount++;
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$RemapName[$RemapCount] = "Jump";
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$RemapCmd[$RemapCount] = "jump";
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$RemapActionMap[$RemapCount] = "ExampleMoveMap";
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$RemapDevice[$RemapCount] = "gamepad";
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$RemapDescription[$RemapCount] = "Jump";
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$RemapCount++;
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if ( isObject( ExampleMoveMap ) )
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ExampleMoveMap.delete();
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new ActionMap(ExampleMoveMap);
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ExampleMoveMap.humanReadableName = "Example Movement";
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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ExampleMoveMap.bind( keyboard, F2, showPlayerList );
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ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
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ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
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function openPauseMenu(%val)
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{
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if(%val && PauseMenu.isAwake() == false)
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{
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echo("PUSHING PAUSE MENU");
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Canvas.pushDialog(PauseMenu);
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}
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}
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ExampleMoveMap.bind(keyboard, "escape", openPauseMenu);
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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ExampleMoveMap.bind( keyboard, a, moveleft );
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ExampleMoveMap.bind( keyboard, d, moveright );
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ExampleMoveMap.bind( keyboard, left, moveleft );
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ExampleMoveMap.bind( keyboard, right, moveright );
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ExampleMoveMap.bind( keyboard, w, moveforward );
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ExampleMoveMap.bind( keyboard, s, movebackward );
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ExampleMoveMap.bind( keyboard, up, moveforward );
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ExampleMoveMap.bind( keyboard, down, movebackward );
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ExampleMoveMap.bind( keyboard, e, moveup );
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ExampleMoveMap.bind( keyboard, c, movedown );
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ExampleMoveMap.bind( keyboard, space, jump );
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ExampleMoveMap.bind( mouse, xaxis, yaw );
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ExampleMoveMap.bind( mouse, yaxis, pitch );
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ExampleMoveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
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ExampleMoveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
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ExampleMoveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
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ExampleMoveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
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ExampleMoveMap.bind( gamepad, btn_a, jump );
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ExampleMoveMap.bind( gamepad, btn_x, moveup );
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ExampleMoveMap.bind( gamepad, btn_y, movedown );
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ExampleMoveMap.bindCmd( gamepad, btn_start, "Canvas.pushDialog(PauseMenu);", "" );
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//------------------------------------------------------------------------------
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// Misc.
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
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GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
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GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
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GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();");
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ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", ""); |