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Reorged the canvas handling of gamepad inputs for the axis and triggers to use the SI_ versions in the right spots Fixed issue where pause menu would be hidden and not display again Made the pause menu active from the gamepad start button rather than back |
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| components | ||
| datablocks | ||
| GUIs | ||
| levels | ||
| postFXs | ||
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| source | ||
| ExampleModule.cs | ||
| ExampleModule.module | ||