Torque3D/Templates/BaseGame/game/data/ExampleModule
Areloch 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game
Reorged the canvas handling of gamepad inputs for the axis and triggers to use the SI_ versions in the right spots
Fixed issue where pause menu would be hidden and not display again
Made the pause menu active from the gamepad start button rather than back
2020-07-24 00:40:03 -05:00
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components typos 2019-10-16 19:22:56 +01:00
datablocks Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
GUIs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
levels Updated Assimp 2020-03-19 09:47:38 -05:00
postFXs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
scripts Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
source Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
ExampleModule.cs Re-enabled ExampleModule's keybinds 2019-09-29 23:12:46 -05:00
ExampleModule.module Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00