Torque3D/Engine/source/lighting
marauder2k7 239c7e58d2 Shadow tests
only works on vectorLight (eg sun and scatter sky) for now
2022-12-13 21:48:39 +00:00
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advanced Shadow tests 2022-12-13 21:48:39 +00:00
basic * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
common Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shadowMap Shadow tests 2022-12-13 21:48:39 +00:00
lightInfo.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightInfo.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightManager.cpp Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 2022-08-27 15:14:09 -05:00
lightManager.h Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00