Torque3D/Templates/BaseGame/game/core
AzaezelX 593d0ef9f0 lighting corrections:
1) fix spotlight shadow casting. we weren't properly accounting for reversedepthbuffer there
2) fix mismatched variables in forward lit spotlight param array
3) use disney diffuse in the generalized brdf, and apply it for spotlights after angular attenuation, not before
4) .provide a generailze luxTargMultiplier approach for spot and point lights (as well as future growth areas) so that range, angle ect can impact the brightness variable sent to a given light source shader without perpixel overhead
5) for spotlightParams in particular, use sizeof(point4f) for the alignedarray untill that's properly reviewed/revised
6) narrow attenuation slightly based on a given lights dot product to prevent tool vs outcome leakage, plus provide safeties for when a given spotslight's inner and outter angles match identially
2023-11-18 19:05:12 -06:00
..
clientServer clean up ServerAssetValidator when closing server 2023-09-27 15:45:54 -05:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui From Nils' UI work 2023-09-05 00:05:32 -05:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX From Nils' UI work 2023-09-05 00:05:32 -05:00
rendering lighting corrections: 2023-11-18 19:05:12 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility adds a reloadModuleFiles(%moduleGroup); command 2023-04-08 21:27:43 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00