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With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // For ShapeBase objects this causes the shader to fade along with the // object and also prevents a rectangular shadow artifact from occuring // once the visibility is zero. |
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| .. | ||
| blobShadow.cpp | ||
| blobShadow.h | ||
| lightMapParams.cpp | ||
| lightMapParams.h | ||
| projectedShadow.cpp | ||
| projectedShadow.h | ||
| sceneLighting.cpp | ||
| sceneLighting.h | ||
| sceneLightingGlobals.h | ||
| scenePersist.cpp | ||
| scenePersist.h | ||
| shadowBase.h | ||
| shadowVolumeBSP.cpp | ||
| shadowVolumeBSP.h | ||