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forcedMaterialMeshMgr.cpp
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Adds ability to adjust padding to guiTextListCtrl's rows
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2019-09-06 00:00:17 -05:00 |
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forcedMaterialMeshMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderBinManager.cpp
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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2019-05-22 23:36:15 -05:00 |
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renderBinManager.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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renderDeferredMgr.cpp
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shift pbrconfig to ORM
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2020-09-30 13:51:12 -05:00 |
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renderDeferredMgr.h
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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renderFormatChanger.cpp
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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renderFormatChanger.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderGlowMgr.cpp
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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renderGlowMgr.h
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Add support for rendering particles to the glow buffer
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2014-11-28 23:34:26 +01:00 |
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renderImposterMgr.cpp
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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renderImposterMgr.h
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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renderMeshMgr.cpp
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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renderMeshMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderObjectMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderObjectMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderOcclusionMgr.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderOcclusionMgr.h
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Remove dead code that contains a delete of an uninitialized pointer
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2015-02-20 18:42:30 -05:00 |
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renderParticleMgr.cpp
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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renderParticleMgr.h
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderPassManager.cpp
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Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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2019-01-26 02:05:18 -06:00 |
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renderPassManager.h
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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renderPassStateToken.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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renderPassStateToken.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderProbeMgr.cpp
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mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
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2020-12-05 00:04:19 -06:00 |
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renderProbeMgr.h
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Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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2020-10-19 00:53:09 -05:00 |
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renderTerrainMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderTerrainMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTexTargetBinManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderTexTargetBinManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTranslucentMgr.cpp
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Fixes 2 minor mistake corrections
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2020-09-20 01:19:08 -05:00 |
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renderTranslucentMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |