| .. |
|
afx
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
app
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
assets
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
cinterface
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
collision
|
Merge pull request #1801 from Azaezel/registerRemoval
|
2016-10-21 20:04:42 +02:00 |
|
console
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
core
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
environment
|
Phase 2: #ifdef for Zodiacs and particles
|
2018-01-23 22:03:18 +00:00 |
|
forest
|
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
2017-07-24 00:40:27 -05:00 |
|
gfx
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
gui
|
Adds a convenience function to refresh the console dialog.
|
2018-03-17 14:37:07 -05:00 |
|
i18n
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
lighting
|
Fix assert on exit when Basic Lighting is removed
|
2018-01-24 16:30:34 -05:00 |
|
main
|
requested revision: use dword just in case of compiler shenanigans
|
2018-02-26 22:34:21 -06:00 |
|
materials
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
math
|
adds an mWrap and mWrapF method for cycling values to within a given range.
|
2018-01-16 13:40:09 -06:00 |
|
module
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
navigation
|
profiling blocks for navmesh subsystem analysis
|
2017-04-05 13:04:25 -05:00 |
|
persistence
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
platform
|
Speaking of badly sized mac things
|
2018-03-08 00:45:43 -05:00 |
|
platformMac
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
platformPOSIX
|
Use strncat instead of strcat to prevent some buffer overflows
|
2018-03-06 00:48:44 -05:00 |
|
platformSDL
|
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
2017-11-11 01:21:48 -06:00 |
|
platformWin32
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
platformX86UNIX
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
postFx
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
renderInstance
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
scene
|
Cleanup of export function to remove redundant arg
|
2018-03-04 16:03:39 -06:00 |
|
sfx
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
shaderGen
|
More cats and cpys in files that xcode doesn't see
|
2018-03-07 01:13:56 -05:00 |
|
sim
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
sqlite
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
T3D
|
Merge pull request #2215 from Areloch/MeshBaking_Expanded
|
2018-03-17 00:41:37 -05:00 |
|
terrain
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
testing
|
More cats and cpys in files that xcode doesn't see
|
2018-03-07 01:13:56 -05:00 |
|
ts
|
Cleanup of export function to remove redundant arg
|
2018-03-04 16:03:39 -06:00 |
|
util
|
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
2018-03-08 20:59:40 -05:00 |
|
windowManager
|
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
2017-11-11 01:21:48 -06:00 |
|
.gitattributes
|
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
2017-01-13 10:42:52 -05:00 |
|
ggEndOfLineFix.txt
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |