Torque3D/Engine/source/gfx/video/theoraTextureObject.cpp
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

217 lines
6.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/video/theoraTextureObject.h"
#include "console/engineAPI.h"
#include "platform/platform.h"
#include "sfx/sfxTypes.h"
#ifdef TORQUE_OGGTHEORA
IMPLEMENT_CONOBJECT( TheoraTextureObject );
ConsoleDocClass( TheoraTextureObject,
"@brief Definition of a named texture target playing a Theora video.\n\n"
"TheoraTextureObject defines a named texture target that may play back a Theora video. This texture "
"target can, for example, be used by materials to texture objects with videos.\n\n"
"@tsexample\n"
"// The object that provides the video texture and controls its playback.\n"
"singleton TheoraTextureObject( TheVideo )\n"
"{\n"
" // Unique name for the texture target for referencing in materials.\n"
" texTargetName = \"video\";\n"
"\n"
" // Path to the video file.\n"
" theoraFile = \"./MyVideo.ogv\";\n"
"};\n"
"\n"
"// Material that uses the video texture.\n"
"singleton Material( TheVideoMaterial )\n"
"{\n"
" // This has to reference the named texture target defined by the\n"
" // TheoraTextureObject's 'texTargetName' property. Prefix with '#' to\n"
" // identify as texture target reference.\n"
" diffuseMap[ 0 ] = \"#video\";\n"
"};\n"
"@endtsexample\n"
"\n"
"@ingroup Rendering"
);
//-----------------------------------------------------------------------------
TheoraTextureObject::TheoraTextureObject()
: mSFXDescription( NULL )
{
mIsPlaying = false;
mLoop = false;
mTexTarget.getTextureDelegate().bind( this, &TheoraTextureObject::_texDelegate );
}
//-----------------------------------------------------------------------------
void TheoraTextureObject::initPersistFields()
{
addGroup( "Theora" );
addField( "theoraFile", TypeStringFilename, Offset( mFilename, TheoraTextureObject ),
"Theora video file to play." );
addField( "texTargetName", TypeRealString, Offset( mTexTargetName, TheoraTextureObject ),
"Name of the texture target by which the texture can be referenced in materials." );
addField( "sfxDescription", TypeSFXDescriptionName, Offset( mSFXDescription, TheoraTextureObject ),
"Sound description to use for the video's audio channel.\n\n"
"If not set, will use a default one." );
addField( "loop", TypeBool, Offset( mLoop, TheoraTextureObject ),
"Should the video loop." );
endGroup( "Theora" );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
GFXTextureObject* TheoraTextureObject::_texDelegate( U32 index )
{
// Refresh the video texture state.
mTheoraTexture.refresh();
// No texture if not playing.
if( !mTheoraTexture.isPlaying() )
{
// Was this video playing and should it loop?
if(mIsPlaying && mLoop)
{
play();
// It won't be ready this frame
return NULL;
}
else
{
mIsPlaying = false;
return NULL;
}
}
// Return the Theora video texture for the current frame.
return mTheoraTexture.getTexture();
}
//-----------------------------------------------------------------------------
bool TheoraTextureObject::onAdd()
{
if( !Parent::onAdd() )
return false;
if( mFilename == StringTable->EmptyString())
{
Con::errorf( "TheoraTextureObject::onAdd - 'filename' must be set" );
return false;
}
if( mTexTargetName.isEmpty() )
{
Con::errorf( "TheoraTextureObject::onAdd - 'texTargetName' not set" );
return false;
}
if( !mTexTarget.registerWithName( mTexTargetName ) )
{
Con::errorf( "TheoraTextureObject::onAdd - Could not register texture target '%s", mTexTargetName.c_str() );
return false;
}
return true;
}
//-----------------------------------------------------------------------------
void TheoraTextureObject::onRemove()
{
// Stop playback if it's running.
mTheoraTexture.stop();
// Unregister the texture target.
mTexTarget.unregister();
Parent::onRemove();
}
//-----------------------------------------------------------------------------
void TheoraTextureObject::play()
{
if( mTheoraTexture.getFilename().isEmpty() || mTheoraTexture.getFilename() != String(mFilename) )
{
if( !mTheoraTexture.setFile( mFilename, mSFXDescription ) )
{
Con::errorf( "TheoraTextureObject::play - Could not load video '%s'", mFilename );
return;
}
}
mIsPlaying = true;
mTheoraTexture.play();
}
//=============================================================================
// Console API.
//=============================================================================
// MARK: ---- Console API ----
//-----------------------------------------------------------------------------
DefineEngineMethod( TheoraTextureObject, play, void, (),,
"Start playback of the video." )
{
object->play();
}
//-----------------------------------------------------------------------------
DefineEngineMethod( TheoraTextureObject, stop, void, (),,
"Stop playback of the video." )
{
object->stop();
}
//-----------------------------------------------------------------------------
DefineEngineMethod( TheoraTextureObject, pause, void, (),,
"Pause playback of the video." )
{
object->pause();
}
#endif // TORQUE_OGGTHEORA