mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
323 lines
11 KiB
C++
323 lines
11 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef REFLECTIONPROBE_H
|
|
#define REFLECTIONPROBE_H
|
|
|
|
#ifndef _SCENEOBJECT_H_
|
|
#include "scene/sceneObject.h"
|
|
#endif
|
|
#ifndef _GFXVERTEXBUFFER_H_
|
|
#include "gfx/gfxVertexBuffer.h"
|
|
#endif
|
|
#ifndef _GFXPRIMITIVEBUFFER_H_
|
|
#include "gfx/gfxPrimitiveBuffer.h"
|
|
#endif
|
|
#ifndef _TSSHAPEINSTANCE_H_
|
|
#include "ts/tsShapeInstance.h"
|
|
#endif
|
|
#include "lighting/lightInfo.h"
|
|
|
|
#ifndef _RENDERPASSMANAGER_H_
|
|
#include "renderInstance/renderPassManager.h"
|
|
#endif
|
|
|
|
#ifndef RENDER_PROBE_MGR_H
|
|
#include "renderInstance/renderProbeMgr.h"
|
|
#endif
|
|
|
|
class BaseMatInstance;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This class implements a basic SceneObject that can exist in the world at a
|
|
// 3D position and render itself. There are several valid ways to render an
|
|
// object in Torque. This class implements the preferred rendering method which
|
|
// is to submit a MeshRenderInst along with a Material, vertex buffer,
|
|
// primitive buffer, and transform and allow the RenderMeshMgr handle the
|
|
// actual setup and rendering for you.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class ReflectionProbe : public SceneObject
|
|
{
|
|
typedef SceneObject Parent;
|
|
friend class RenderProbeMgr;
|
|
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Used to dictate what sort of cubemap the probes use when using IBL
|
|
/// </summary>
|
|
enum ReflectionModeType
|
|
{
|
|
NoReflection = 0,
|
|
StaticCubemap = 1,
|
|
BakedCubemap = 2,
|
|
DynamicCubemap = 5,
|
|
};
|
|
|
|
protected:
|
|
|
|
// Networking masks
|
|
// We need to implement a mask specifically to handle
|
|
// updating our transform from the server object to its
|
|
// client-side "ghost". We also need to implement a
|
|
// maks for handling editor updates to our properties
|
|
// (like material).
|
|
enum MaskBits
|
|
{
|
|
TransformMask = Parent::NextFreeMask << 0,
|
|
StaticDataMask = Parent::NextFreeMask << 1,
|
|
EnabledMask = Parent::NextFreeMask << 2,
|
|
NextFreeMask = Parent::NextFreeMask << 3
|
|
};
|
|
|
|
/// <summary>
|
|
/// Only used for interfacing with the editor's inspector bake button
|
|
/// </summary>
|
|
bool mBakeReflections;
|
|
|
|
/// <summary>
|
|
/// Whether this probe is enabled or not
|
|
/// </summary>
|
|
bool mEnabled;
|
|
|
|
bool mDirty;
|
|
|
|
/// <summary>
|
|
/// Whether this probe's cubemap is dirty or not
|
|
/// </summary>
|
|
bool mCubemapDirty;
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
/// <summary>
|
|
/// Used only when the editor is loaded, this is the shape data used for the probe viewing(aka, a sphere)
|
|
/// </summary>
|
|
Resource<TSShape> mEditorShape;
|
|
/// <summary>
|
|
/// This is the shape instance of the editor shape data
|
|
/// </summary>
|
|
TSShapeInstance* mEditorShapeInst;
|
|
#endif // TORQUE_TOOLS
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Rendering variables
|
|
//--------------------------------------------------------------------------
|
|
/// <summary>
|
|
/// The shape of the probe
|
|
/// </summary>
|
|
ProbeRenderInst::ProbeShapeType mProbeShapeType;
|
|
|
|
/// <summary>
|
|
/// This is effectively a packed cache of the probe data actually utilized for rendering.
|
|
/// The RenderProbeManager uses this via the probe calling registerProbe on creation, and unregisterProbe on destruction
|
|
/// When the manager goes to render it has the compacted data to read over more efficiently for setting up what probes should
|
|
/// Actually render in that frame
|
|
/// </summary>
|
|
ProbeRenderInst mProbeInfo;
|
|
|
|
/// <summary>
|
|
/// Used to dictate what sort of cubemap the probes use when using IBL
|
|
/// </summary>
|
|
ReflectionModeType mReflectionModeType;
|
|
|
|
/// <summary>
|
|
/// The radius of the probe's influence. Only really relevent in Sphere probes
|
|
/// </summary>
|
|
F32 mRadius;
|
|
/// <summary>
|
|
/// The reference positional offset for the probe. This is used for adjusting the perceived center and area of influence.
|
|
/// Helpful in adjusting parallax issues
|
|
/// </summary>
|
|
Point3F mProbeRefOffset;
|
|
/// <summary>
|
|
/// The reference scale for the probe. This is used for adjusting the perceived center and area of influence.
|
|
/// Helpful in adjusting parallax issues
|
|
/// </summary>
|
|
Point3F mProbeRefScale;
|
|
|
|
/// <summary>
|
|
/// Only used for interfacing with the editor's inspector edit offset button
|
|
/// </summary>
|
|
bool mEditPosOffset;
|
|
|
|
/// <summary>
|
|
/// This is used when a static cubemap is used. The name of the cubemap is looked up and loaded for the IBL calculations
|
|
/// </summary>
|
|
StringTableEntry mCubemapName;
|
|
CubemapData *mStaticCubemap;
|
|
GFXCubemapHandle mDynamicCubemap;
|
|
|
|
String cubeDescName;
|
|
U32 cubeDescId;
|
|
ReflectorDesc *reflectorDesc;
|
|
|
|
//Utilized in dynamic reflections
|
|
//CubeReflector mCubeReflector;
|
|
|
|
///Prevents us from saving out the cubemaps(for now) but allows us the full HDR range on the in-memory cubemap captures
|
|
bool mUseHDRCaptures;
|
|
|
|
//irridiance resources
|
|
CubemapData *mIrridianceMap;
|
|
|
|
//prefilter resources
|
|
CubemapData *mPrefilterMap;
|
|
U32 mPrefilterMipLevels;
|
|
U32 mPrefilterSize;
|
|
|
|
/// <summary>
|
|
/// This is calculated based on the object's persistantID. Effectively a unique hash ID to set it apart from other probes
|
|
/// Used to ensure the cubemaps named when baking are unique
|
|
/// </summary>
|
|
String mProbeUniqueID;
|
|
|
|
//Debug rendering
|
|
static bool smRenderPreviewProbes;
|
|
|
|
U32 mDynamicLastBakeMS;
|
|
U32 mRefreshRateMS;
|
|
|
|
F32 mMaxDrawDistance;
|
|
|
|
bool mResourcesCreated;
|
|
U32 mCaptureMask;
|
|
|
|
public:
|
|
ReflectionProbe();
|
|
virtual ~ReflectionProbe();
|
|
|
|
// Declare this object as a ConsoleObject so that we can
|
|
// instantiate it into the world and network it
|
|
DECLARE_CONOBJECT(ReflectionProbe);
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Object Editing
|
|
// Since there is always a server and a client object in Torque and we
|
|
// actually edit the server object we need to implement some basic
|
|
// networking functions
|
|
//--------------------------------------------------------------------------
|
|
// Set up any fields that we want to be editable (like position)
|
|
static void initPersistFields();
|
|
|
|
// Allows the object to update its editable settings
|
|
// from the server object to the client
|
|
virtual void inspectPostApply();
|
|
|
|
static bool _setEnabled(void *object, const char *index, const char *data);
|
|
static bool _doBake(void *object, const char *index, const char *data);
|
|
static bool _toggleEditPosOffset(void *object, const char *index, const char *data);
|
|
static bool _setRadius(void *object, const char *index, const char *data);
|
|
static bool _setReflectionMode(void *object, const char *index, const char *data);
|
|
|
|
// Handle when we are added to the scene and removed from the scene
|
|
bool onAdd();
|
|
void onRemove();
|
|
|
|
/// <summary>
|
|
/// This is called when the object is deleted. It allows us to do special-case cleanup actions
|
|
/// In probes' case, it's used to delete baked cubemap files
|
|
/// </summary>
|
|
virtual void handleDeleteAction();
|
|
|
|
// Override this so that we can dirty the network flag when it is called
|
|
virtual void setTransform(const MatrixF &mat);
|
|
virtual const MatrixF& getTransform() const;
|
|
virtual void setScale(const VectorF &scale);
|
|
virtual const VectorF& getScale() const;
|
|
|
|
virtual bool writeField(StringTableEntry fieldname, const char *value);
|
|
|
|
// This function handles sending the relevant data from the server
|
|
// object to the client object
|
|
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
|
// This function handles receiving relevant data from the server
|
|
// object and applying it to the client object
|
|
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Object Rendering
|
|
// Torque utilizes a "batch" rendering system. This means that it builds a
|
|
// list of objects that need to render (via RenderInst's) and then renders
|
|
// them all in one batch. This allows it to optimized on things like
|
|
// minimizing texture, state, and shader switching by grouping objects that
|
|
// use the same Materials.
|
|
//--------------------------------------------------------------------------
|
|
|
|
// Create the geometry for rendering
|
|
void createEditorResources();
|
|
|
|
/// <summary>
|
|
/// Updates the probe rendering data
|
|
/// </summary>
|
|
virtual void updateProbeParams();
|
|
|
|
bool createClientResources();
|
|
|
|
/// <summary>
|
|
/// Updates the probe's cubemaps in the array when using dynamic reflections
|
|
/// </summary>
|
|
void processDynamicCubemap();
|
|
/// <summary>
|
|
/// Updates the probe's cubemaps in the array when using baked cubemaps
|
|
/// </summary>
|
|
void processBakedCubemap();
|
|
/// <summary>
|
|
/// Updates the probe's cubemaps in the array when using a static cubemaps
|
|
/// </summary>
|
|
void processStaticCubemap();
|
|
|
|
// This is the function that allows this object to submit itself for rendering
|
|
void prepRenderImage(SceneRenderState *state);
|
|
|
|
void _onRenderViz(ObjectRenderInst *ri,
|
|
SceneRenderState *state,
|
|
BaseMatInstance *overrideMat);
|
|
|
|
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
|
|
|
|
/// <summary>
|
|
/// This gets the filepath to the prefilter cubemap associated to this probe.
|
|
/// In the event the probe is set to use a static cubemap, it is the prefiltered version of the cubemap's file
|
|
/// </summary>
|
|
/// <returns>The filepath to the prefilter cubemap</returns>
|
|
String getPrefilterMapPath();
|
|
/// <summary>
|
|
/// This gets the filepath to the irradiance cubemap associated to this probe.
|
|
/// In the event the probe is set to use a static cubemap, it is the irradiance version of the cubemap's file
|
|
/// </summary>
|
|
/// <returns>The filepath to the irradiance cubemap</returns>
|
|
String getIrradianceMapPath();
|
|
|
|
/// <summary>
|
|
/// Invokes a cubemap bake action for this probe
|
|
/// </summary>
|
|
void bake();
|
|
};
|
|
|
|
typedef ProbeRenderInst::ProbeShapeType ReflectProbeType;
|
|
DefineEnumType(ReflectProbeType);
|
|
|
|
typedef ReflectionProbe::ReflectionModeType ReflectionModeEnum;
|
|
DefineEnumType(ReflectionModeEnum);
|
|
|
|
#endif // _ReflectionProbe_H_
|