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similar https://github.com/TorqueGameEngines/Torque3D/pull/1497, Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] ); floods the console, making trace(true/false); unusable, so add a guard for that that shuts that off for that case. |
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| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shaderEditor | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||