Torque3D/Engine/source/gui
AzaezelX ccbdd42c28 followup to #1497
similar https://github.com/TorqueGameEngines/Torque3D/pull/1497,
            Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
floods the console, making trace(true/false); unusable, so add a guard for that that shuts that off for that case.
2026-04-22 15:57:55 -05:00
..
3d fill in the validated variables 2025-03-09 11:53:23 -05:00
buttons emtpy char* check correction 2026-03-18 20:21:48 -05:00
containers dial back nullPtr usage 2025-12-29 17:45:09 -06:00
controls Adds sanity checks when removing children to GuiPopUpMenuCtrlEx to prevent crashing on exit 2026-03-11 02:22:17 -05:00
core correct element gui resizing drift 2026-04-17 06:59:24 -05:00
editor for some reason undo was comming in as a global method. so no temp vars 2026-04-09 23:59:52 -05:00
game use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
shaderEditor dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shiny fill in the validated variables 2025-03-09 11:53:23 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility dial back nullPtr usage 2025-12-29 17:45:09 -06:00
worldEditor followup to #1497 2026-04-22 15:57:55 -05:00