Torque3D/Engine/source/environment
marauder2k7 382ee60d86 Sky Sorting
-Change: ScatterSky is always drawn behind other sky objects (since it has sun and moon)
2022-03-08 20:18:47 +00:00
..
editors Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
basicClouds.cpp correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
basicClouds.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
cloudLayer.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
cloudLayer.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
decalRoad.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
decalRoad.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
meshRoad.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
meshRoad.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
nodeListManager.cpp sanity check nodelist presence 2021-08-29 01:11:29 -05:00
nodeListManager.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
river.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
river.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
scatterSky.cpp Sky Sorting 2022-03-08 20:18:47 +00:00
scatterSky.h Spheres for Skies 2022-03-08 19:50:36 +00:00
skyBox.cpp Sky Sorting 2022-03-08 20:18:47 +00:00
skyBox.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
skySphere.cpp Sky Sorting 2022-03-08 20:18:47 +00:00
skySphere.h Spheres for Skies 2022-03-08 19:50:36 +00:00
sun.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
sun.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
timeOfDay.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
timeOfDay.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
VolumetricFog.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
VolumetricFog.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h set volumetric fog to use the standard window-resized trigger for it's update 2019-10-17 09:54:38 -05:00
waterBlock.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
waterBlock.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
waterObject.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
waterObject.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
waterPlane.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
waterPlane.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00