Torque3D/Engine/source/gui/buttons/guiBitmapButtonCtrl.cpp
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

597 lines
22 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/buttons/guiBitmapButtonCtrl.h"
#include "core/util/path.h"
#include "console/console.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiDefaultControlRender.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxTextureManager.h"
#include "gui/editor/inspector/group.h"
#include "gui/editor/inspector/field.h"
#include "gui/editor/guiInspector.h"
ImplementEnumType( GuiBitmapMode,
"Rendering behavior when placing bitmaps in controls.\n\n"
"@ingroup GuiImages" )
{ GuiBitmapButtonCtrl::BitmapStretched, "Stretched", "Stretch bitmap to fit control extents." },
{ GuiBitmapButtonCtrl::BitmapCentered, "Centered", "Center bitmap in control." },
EndImplementEnumType;
//=============================================================================
// GuiBitmapButtonCtrl
//=============================================================================
IMPLEMENT_CONOBJECT(GuiBitmapButtonCtrl);
ConsoleDocClass( GuiBitmapButtonCtrl,
"@brief A button that renders its various states (mouse over, pushed, etc.) from separate bitmaps.\n\n"
"A bitmapped button is a push button that uses one or more texture images for rendering its individual states.\n\n"
"To find the individual textures associated with the button, a naming scheme is used. For each state "
"a suffix is appended to the texture file name given in the GuiBitmapButtonCtrl::bitmap field:\n"
"- \"_n\": Normal state. This one will be active when no other state applies.\n"
"- \"_h\": Highlighted state. This applies when the mouse is hovering over the button.\n"
"- \"_d\": Depressed state. This applies when the left mouse button has been clicked on the button but not yet released.\n"
"- \"_i\": Inactive state. This applies when the button control has been deactivated (GuiControl::setActive())\n\n"
"If a bitmap for a particular state cannot be found, the default bitmap will be used. To disable all state-based "
"bitmap functionality, set useStates to false which will make the control solely render from the bitmap specified "
"in the bitmap field.\n\n"
"@section guibitmapbutton_modifiers Per-Modifier Button Actions\n"
"If GuiBitmapButtonCtrl::useModifiers is set to true, per-modifier button actions and textures are enabled. This functionality "
"allows to associate different images and different actions with a button depending on which modifiers are pressed "
"on the keyboard by the user.\n\n"
"When enabled, this functionality alters the texture lookup above by prepending the following strings to the "
"suffixes listed above:\n"
"- \"\": Default. No modifier is pressed.\n"
"- \"_ctrl\": Image to use when CTRL/CMD is down.\n"
"- \"_alt\": Image to use when ALT is down.\n"
"- \"_shift\": Image to use when SHIFT is down\n\n"
"When this functionality is enabled, a new set of callbacks is used:\n"
"- onDefaultClick: Button was clicked without a modifier being presssed.\n"
"- onCtrlClick: Button was clicked with the CTRL/CMD key down.\n"
"- onAltClick: Button was clicked with the ALT key down.\n"
"- onShiftClick: Button was clicked with the SHIFT key down.\n\n"
"GuiControl::command or GuiControl::onAction() still work as before when per-modifier functionality is enabled.\n\n"
"Note that modifiers cannot be mixed. If two or more modifiers are pressed, a single one will take precedence over "
"the remaining modifiers. The order of precedence corresponds to the order listed above.\n\n"
"@tsexample\n"
"// Create an OK button that will trigger an onOk() call on its parent when clicked:\n"
"%okButton = new GuiBitmapButtonCtrl()\n"
"{\n"
" bitmap = \"art/gui/okButton\";\n"
" autoFitExtents = true;\n"
" command = \"$ThisControl.getParent().onOk();\";\n"
"};\n"
"@endtsexample\n\n"
"@ingroup GuiButtons"
);
IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onDefaultClick, void, (), (),
"Called when per-modifier functionality is enabled and the user clicks on the button without any modifier pressed.\n"
"@ref guibitmapbutton_modifiers" );
IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onCtrlClick, void, (), (),
"Called when per-modifier functionality is enabled and the user clicks on the button with the CTRL key pressed.\n"
"@ref guibitmapbutton_modifiers" );
IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onAltClick, void, (), (),
"Called when per-modifier functionality is enabled and the user clicks on the button with the ALT key pressed.\n"
"@ref guibitmapbutton_modifiers" );
IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onShiftClick, void, (), (),
"Called when per-modifier functionality is enabled and the user clicks on the button with the SHIFT key pressed.\n"
"@ref guibitmapbutton_modifiers" );
//-----------------------------------------------------------------------------
GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
{
mBitmapMode = BitmapStretched;
mAutoFitExtents = false;
mUseModifiers = false;
mUseStates = true;
setExtent( 140, 30 );
mMasked = false;
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::initPersistFields()
{
addGroup( "Bitmap" );
addProtectedField( "bitmap", TypeStringFilename, Offset( mBitmapName, GuiBitmapButtonCtrl ),
&_setBitmap, &defaultProtectedGetFn,
"Texture file to display on this button.\n"
"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
"specify the default texture name to which the various state and modifier suffixes are appended "
"to find the per-state and per-modifier (if enabled) textures." );
addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
"Behavior for fitting the bitmap to the control extents.\n"
"If set to 'Stretched', the bitmap will be stretched both verticall and horizontally to fit inside "
"the control's extents.\n\n"
"If set to 'Centered', the bitmap will stay at its original resolution centered in the control's "
"rectangle (getting clipped if the control is smaller than the texture)." );
addProtectedField( "autoFitExtents", TypeBool, Offset( mAutoFitExtents, GuiBitmapButtonCtrl ),
&_setAutoFitExtents, &defaultProtectedGetFn,
"If true, the control's extents will be set to match the bitmap's extents when setting the bitmap.\n"
"The bitmap extents will always be taken from the default/normal bitmap (in case the extents of the various "
"bitmaps do not match up.)" );
addField( "useModifiers", TypeBool, Offset( mUseModifiers, GuiBitmapButtonCtrl ),
"If true, per-modifier button functionality is enabled.\n"
"@ref guibitmapbutton_modifiers" );
addField( "useStates", TypeBool, Offset( mUseStates, GuiBitmapButtonCtrl ),
"If true, per-mouse state button functionality is enabled.\n"
"Defaults to true.\n\n"
"If you do not use per-state images on this button set this to false to speed up the loading process "
"by inhibiting searches for the individual images." );
addField("masked", TypeBool, Offset(mMasked, GuiBitmapButtonCtrl),"Use alpha masking for interaction.");
endGroup( "Bitmap" );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
bool GuiBitmapButtonCtrl::onWake()
{
if (! Parent::onWake())
return false;
setActive( true );
setBitmap( mBitmapName );
return true;
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::onSleep()
{
if( dStricmp(mBitmapName, "texhandle") != 0 )
for( U32 i = 0; i < NumModifiers; ++ i )
{
mTextures[ i ].mTextureNormal = NULL;
mTextures[ i ].mTextureHilight = NULL;
mTextures[ i ].mTextureDepressed = NULL;
mTextures[ i ].mTextureInactive = NULL;
}
Parent::onSleep();
}
//-----------------------------------------------------------------------------
bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, const char *data )
{
GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
ctrl->setAutoFitExtents( dAtob( data ) );
return false;
}
//-----------------------------------------------------------------------------
bool GuiBitmapButtonCtrl::_setBitmap( void *object, const char *index, const char *data )
{
GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
ctrl->setBitmap( StringTable->insert(data) );
return false;
}
//-----------------------------------------------------------------------------
// Legacy method. Can just assign to bitmap field.
DefineEngineMethod( GuiBitmapButtonCtrl, setBitmap, void, ( const char* path ),,
"Set the bitmap to show on the button.\n"
"@param path Path to the texture file in any of the supported formats.\n" )
{
object->setBitmap( StringTable->insert(path) );
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::inspectPostApply()
{
Parent::inspectPostApply();
Torque::Path path( mBitmapName );
const String& fileName = path.getFileName();
if( mUseStates )
{
// If the filename points to a single state, automatically
// cut off the state part. Makes it easy to select files in
// the editor without having to go in and manually cut off the
// state parts all the time.
static String s_n = "_n";
static String s_d = "_d";
static String s_h = "_h";
static String s_i = "_i";
if( fileName.endsWith( s_n )
|| fileName.endsWith( s_d )
|| fileName.endsWith( s_h )
|| fileName.endsWith( s_i ) )
{
path.setFileName( fileName.substr( 0, fileName.length() - 2 ) );
path.setExtension( String::EmptyString );
}
}
setBitmap( StringTable->insert(path.getFullPath().c_str()) );
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
if ((getWidth() == 0) && (getHeight() == 0) && mTextures[ 0 ].mTextureNormal)
{
setExtent( mTextures[ 0 ].mTextureNormal->getWidth(), mTextures[ 0 ].mTextureNormal->getHeight());
}
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
{
mAutoFitExtents = state;
if( mAutoFitExtents )
setBitmap( mBitmapName );
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
{
PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
mBitmapName = name;
if( !isAwake() )
return;
if( mBitmapName != StringTable->EmptyString())
{
if( dStricmp( mBitmapName, "texhandle" ) != 0 )
{
const U32 count = mUseModifiers ? NumModifiers : 1;
for( U32 i = 0; i < count; ++ i )
{
static String modifiers[] =
{
"",
"_ctrl",
"_alt",
"_shift"
};
static String s_n = "_n";
static String s_d = "_d";
static String s_h = "_h";
static String s_i = "_i";
String baseName = mBitmapName;
if( mUseModifiers )
baseName += modifiers[ i ];
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
if( mUseStates )
{
if( !mTextures[ i ].mTextureNormal )
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureHilight )
mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureDepressed )
mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureInactive )
mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
}
if( i == 0 && mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull() )
{
Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName );
this->setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
return;
}
}
}
if( mAutoFitExtents && !mTextures[ 0 ].mTextureNormal.isNull() )
setExtent( mTextures[ 0 ].mTextureNormal.getWidth(), mTextures[ 0 ].mTextureNormal.getHeight() );
}
else
{
for( U32 i = 0; i < NumModifiers; ++ i )
{
mTextures[ i ].mTextureNormal = NULL;
mTextures[ i ].mTextureHilight = NULL;
mTextures[ i ].mTextureDepressed = NULL;
mTextures[ i ].mTextureInactive = NULL;
}
}
setUpdate();
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::setBitmapHandles(GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive)
{
const U32 count = mUseModifiers ? NumModifiers : 1;
for( U32 i = 0; i < count; ++ i )
{
mTextures[ i ].mTextureNormal = normal;
mTextures[ i ].mTextureHilight = highlighted;
mTextures[ i ].mTextureDepressed = depressed;
mTextures[ i ].mTextureInactive = inactive;
if (!mTextures[ i ].mTextureHilight)
mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
if (!mTextures[ i ].mTextureDepressed)
mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
if (!mTextures[ i ].mTextureInactive)
mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
if (mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull())
{
Con::warnf("GuiBitmapButtonCtrl::setBitmapHandles() - Invalid texture handles");
setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
return;
}
}
mBitmapName = "texhandle";
}
//------------------------------------------------------------------------------
GuiBitmapButtonCtrl::Modifier GuiBitmapButtonCtrl::getCurrentModifier()
{
U8 modifierKeys = Input::getModifierKeys();
if( modifierKeys & SI_PRIMARY_CTRL )
return ModifierCtrl;
else if( modifierKeys & SI_PRIMARY_ALT )
return ModifierAlt;
else if( modifierKeys & SI_SHIFT )
return ModifierShift;
return ModifierNone;
}
//------------------------------------------------------------------------------
GFXTexHandle& GuiBitmapButtonCtrl::getTextureForCurrentState()
{
U32 index = ModifierNone;
if( mUseModifiers )
index = getCurrentModifier();
if( !mUseStates )
{
if( mTextures[ index ].mTextureNormal )
return mTextures[ 0 ].mTextureNormal;
else
return mTextures[ index ].mTextureNormal;
}
switch( getState() )
{
case NORMAL:
if( !mTextures[ index ].mTextureNormal )
return mTextures[ 0 ].mTextureNormal;
else
return mTextures[ index ].mTextureNormal;
case HILIGHT:
if( !mTextures[ index ].mTextureHilight )
return mTextures[ 0 ].mTextureHilight;
else
return mTextures[ index ].mTextureHilight;
case DEPRESSED:
if( !mTextures[ index ].mTextureDepressed )
return mTextures[ 0 ].mTextureDepressed;
else
return mTextures[ index ].mTextureDepressed;
default:
if( !mTextures[ index ].mTextureInactive )
return mTextures[ 0 ].mTextureInactive;
else
return mTextures[ index ].mTextureInactive;
}
}
//------------------------------------------------------------------------------
void GuiBitmapButtonCtrl::onAction()
{
Parent::onAction();
if( mUseModifiers )
{
switch( getCurrentModifier() )
{
case ModifierNone:
onDefaultClick_callback();
break;
case ModifierCtrl:
onCtrlClick_callback();
break;
case ModifierAlt:
onAltClick_callback();
break;
case ModifierShift:
onShiftClick_callback();
break;
default:
break;
}
}
}
//------------------------------------------------------------------------------
void GuiBitmapButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
{
GFXTexHandle& texture = getTextureForCurrentState();
if( texture )
{
renderButton( texture, offset, updateRect );
renderChildControls( offset, updateRect );
}
else
Parent::onRender(offset, updateRect);
}
//------------------------------------------------------------------------------
void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
{
GFX->getDrawUtil()->clearBitmapModulation();
switch( mBitmapMode )
{
case BitmapStretched:
{
RectI rect( offset, getExtent() );
GFX->getDrawUtil()->drawBitmapStretch( texture, rect );
break;
}
case BitmapCentered:
{
Point2I p = offset;
p.x += getExtent().x / 2 - texture.getWidth() / 2;
p.y += getExtent().y / 2 - texture.getHeight() / 2;
GFX->getDrawUtil()->drawBitmap( texture, p );
break;
}
}
}
//=============================================================================
// GuiBitmapButtonTextCtrl.
//=============================================================================
IMPLEMENT_CONOBJECT( GuiBitmapButtonTextCtrl);
ConsoleDocClass( GuiBitmapButtonTextCtrl,
"@brief An extension of GuiBitmapButtonCtrl that additionally renders a text label on the bitmapped button.\n\n"
"The text for the label is taken from the GuiButtonBaseCtrl::text property.\n\n"
"For rendering, the label is placed, relative to the control's upper left corner, at the text offset specified in the "
"control's profile (GuiControlProfile::textOffset) and justified according to the profile's setting (GuiControlProfile::justify).\n\n"
"@see GuiControlProfile::textOffset\n"
"@see GuiControlProfile::justify\n"
"@ingroup GuiButtons"
);
//-----------------------------------------------------------------------------
void GuiBitmapButtonTextCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
{
Parent::renderButton( texture, offset, updateRect );
Point2I textPos = offset;
if(mDepressed)
textPos += Point2I(1,1);
// Make sure we take the profile's textOffset into account.
textPos += mProfile->mTextOffset;
GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
renderJustifiedText(textPos, getExtent(), mButtonText);
}
bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
{
if (mMasked && getTextureForCurrentState())
{
ColorI rColor(0, 0, 0, 0);
GBitmap* bmp;
const RectI &bounds = getBounds();
S32 xt = parentCoordPoint.x - bounds.point.x;
S32 yt = parentCoordPoint.y - bounds.point.y;
bmp = getTextureForCurrentState().getBitmap();
if (!bmp)
{
setBitmap(mBitmapName);
bmp = getTextureForCurrentState().getBitmap();
}
S32 relativeXRange = this->getExtent().x;
S32 relativeYRange = this->getExtent().y;
S32 fileXRange = bmp->getHeight(0);
S32 fileYRange = bmp->getWidth(0);
//Con::errorf("xRange:[%i -- %i], Range:[%i -- %i] pos:(%i,%i)",relativeXRange,fileXRange,relativeYRange,fileYRange,xt,yt);
S32 fileX = (xt*fileXRange) / relativeXRange;
S32 fileY = (yt*fileYRange) / relativeYRange;
//Con::errorf("Checking %s @ (%i,%i)",this->getName(),fileX,fileY);
bmp->getColor(fileX, fileY, rColor);
if (rColor.alpha)
return true;
else
return false;
}
else
return Parent::pointInControl(parentCoordPoint);
}