Torque3D/Engine/source/T3D/assets
Areloch abf5a09bc3 Removed duplicate checkbox image
Added asset import conflict resolution option to prepend folder name
Cleanups of Project Importer and fixed importing of material and terrain materials, specifically, fallbacks in the event they are unnamed to utilize the mapTo and internalName fields, respectively
Fixed typos in guiTerrainMaterialDlg
Added AssetBrowser button to GuiEditor
Improved FileObject's PeekLine function to be able to peek forward further via an optional lineOffset argument
2021-07-28 09:26:13 -05:00
..
assetImporter.cpp Removed duplicate checkbox image 2021-07-28 09:26:13 -05:00
assetImporter.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetImporter_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CppAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
GUIAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
ImageAsset.h Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
ImageAssetInspectors.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
MaterialAsset.h leverage isScriptFile 2021-07-22 12:02:23 -05:00
ParticleAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ShapeAsset.h remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow 2021-07-22 12:35:25 -05:00
SoundAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
SoundAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
stateMachineAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
TerrainMaterialAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00