Torque3D/Templates/BaseGame/game/tools/worldEditor
Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
Disabled initial materialSlot fill-out until logic for looking up assetName from material list name can be done to avoid 'unable to find assetid' spam
Added function to SimGroup to easily acquire child object by index
Some minor cleanup of commented lines in asset browser
Fixed forward/backward navigation arrow behavior in asset browser
Fixed double-click navigation when the AB is in select mode
Fixed erroneous 'could not acquire asset' messages when navigating folders in AB
Added editor setting for UseGroupSnap snap option and integrated it into the UI interface
Removed some duplicate settings from the EditorSettingsWindow
2020-09-02 01:26:43 -05:00
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gui Adds a notes object that only displays in the editor, useful for when working on maps. 2020-08-17 16:41:59 -05:00
images Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
scripts Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 2020-09-02 01:26:43 -05:00
main.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00