Torque3D/Engine/source/gui
Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
Shifted every-frame RT allocation to be stored in advancedLightBinManager
Remove deprecated references to dynamicShadowMap in light materials
Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on
Added GLSL version of Viz_SurfaceProperties so it works on both APIs
2020-08-28 01:57:06 -05:00
..
3d uninitialized variables-gui 2020-05-11 15:03:27 -05:00
buttons uninitialized variables-gui 2020-05-11 15:03:27 -05:00
containers Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
controls Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
core Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
editor followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
game Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility uninitialized variables-gui 2020-05-11 15:03:27 -05:00
worldEditor Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00