mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-04 12:01:00 +00:00
Updated choose level UI to use getLevelPath function so it works again Added a check for mis.dso for choose level UI as well in case it was compiled Updated open asset in shape editor logic to use getShapeFile so it works again Fixed on-exit crash after drag-n-drop importing of assets into the AB by properly using the import config object as a pointered object Added sanity check when inspecting a TSStatic, if there isn't a materials inspector group for whatever reason to prevent a crash Added filter logic so if in select mode for a specific asset type, it won't show datablocks, prefabs or other loosefiles Removed unneeded setting of AB's current address path when creating a new terrain material asset Added logic for forcing field validation in the create a new asset window. This fixes a problem where if you'd typed in a field but didn't hit enter and then immediately hit the done button, the typed string wasn't used. |
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| .. | ||
| cache/shaderCache | ||
| ExampleModule | ||
| gameUI | ||
| ui | ||
| defaults.cs | ||
| splash.png | ||
| torque.png | ||