..
fieldTypes
Updated Assimp
2020-03-19 09:47:38 -05:00
images
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
messageBoxes
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
assimpImport.ed.cs
Import Options gui Update
2019-05-21 01:19:35 -04:00
assimpImport.ed.gui
Import Options gui Update
2019-05-21 01:19:35 -04:00
colladaImport.ed.gui
Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:25:16 -05:00
colorPicker.ed.gui
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
cubemapEditor.gui
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
cursors.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
EditorLoadingGui.gui
WIP of updating terrain editor to work with assets
2019-11-06 00:23:07 -06:00
editorSettingsWindow.ed.cs
Adds functionality to duplicate an existing asset, currently works with image and level. Other types to follow.
2020-04-05 01:28:34 -05:00
EditorSettingsWindow.ed.gui
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
2019-11-19 01:25:24 -06:00
fileDialogBase.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
guiDialogs.ed.cs
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
GuiEaseEditDlg.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
materialSelector.ed.gui
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00
objectSelection.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
openFileDialog.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
postFxEditor.cs
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
postFxEditor.gui
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
profilerGraph.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
profilerGraph.gui
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
profiles.ed.cs
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
saveChangesMBDlg.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
saveFileDialog.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
scriptEditorDlg.ed.gui
Updated ToolsGuiTextPadProile to comply to editor theme
2019-09-29 07:51:43 -05:00
simViewDlg.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
uvEditor.ed.gui
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00