Torque3D/Templates/BaseGame/game/tools/gui
Areloch 32d8acd1b3 Adds functionality to duplicate an existing asset, currently works with image and level. Other types to follow.
Adds editor setting for default target module, as well as if duplication of an asset should prompt for a new name, or proceed automatically with a default naming behavior.
Shifts collada loader logic back to collada from assimp until the oddities with the assimp DAE import configs is ironed out.
2020-04-05 01:28:34 -05:00
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fieldTypes Updated Assimp 2020-03-19 09:47:38 -05:00
images Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
messageBoxes Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
assimpImport.ed.cs Import Options gui Update 2019-05-21 01:19:35 -04:00
assimpImport.ed.gui Import Options gui Update 2019-05-21 01:19:35 -04:00
colladaImport.ed.gui Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:25:16 -05:00
colorPicker.ed.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
cubemapEditor.gui Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
cursors.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EditorLoadingGui.gui WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
editorSettingsWindow.ed.cs Adds functionality to duplicate an existing asset, currently works with image and level. Other types to follow. 2020-04-05 01:28:34 -05:00
EditorSettingsWindow.ed.gui From @rextimmy was missing the stateblock handling for the Transparency mode Sub 2019-11-19 01:25:24 -06:00
fileDialogBase.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiDialogs.ed.cs Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
GuiEaseEditDlg.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
materialSelector.ed.gui Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
objectSelection.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
openFileDialog.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
postFxEditor.cs Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
postFxEditor.gui Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
profilerGraph.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
profilerGraph.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
profiles.ed.cs Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
saveChangesMBDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
saveFileDialog.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
scriptEditorDlg.ed.gui Updated ToolsGuiTextPadProile to comply to editor theme 2019-09-29 07:51:43 -05:00
simViewDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
uvEditor.ed.gui Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00