Torque3D/Templates/BaseGame/game/core
Brian Roberts 516163fd5d
Merge pull request #781 from Areloch/MiscFixes20220510
Misc Fixes for 2022/05/10
2022-05-11 01:15:07 -05:00
..
clientServer ensure MissionCleanup exists before .mis load 2022-03-08 17:52:42 -06:00
console Make the Console Sane Again 2022-04-27 21:28:49 -04:00
gameObjects Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
gui Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation 2022-05-06 23:39:16 -05:00
lighting Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
postFX Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
rendering Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes 2022-03-27 14:09:41 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00