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cameraFXMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cameraFXMgr.h
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Fix: Added missing virtual destructors for classes with virtual functions.
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2014-05-06 12:40:46 +04:00 |
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explosion.cpp
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Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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2020-05-16 02:18:35 -05:00 |
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explosion.h
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datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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2017-07-26 21:10:43 +01:00 |
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fxFoliageReplicator.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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fxFoliageReplicator.h
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ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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2017-07-27 00:18:38 +01:00 |
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fxShapeReplicator.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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fxShapeReplicator.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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groundCover.cpp
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groundcover requested augs
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2020-06-13 12:18:41 -05:00 |
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groundCover.h
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groundcover requested augs
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2020-06-13 12:18:41 -05:00 |
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lightning.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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lightning.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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particle.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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particle.h
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enhanced-particle -- Accounts for larger number of particle size keys.
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2017-07-26 23:24:08 +01:00 |
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particleEmitter.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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particleEmitter.h
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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particleEmitterNode.cpp
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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particleEmitterNode.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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precipitation.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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precipitation.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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ribbon.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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ribbon.h
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ribbon classvar cleanup
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2018-03-13 21:24:37 -05:00 |
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ribbonNode.cpp
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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ribbonNode.h
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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splash.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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splash.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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windEmitter.cpp
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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windEmitter.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |