Torque3D/Engine/source/ts/collada
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
colladaAppMaterial.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaAppMaterial.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
colladaAppMesh.cpp slimmed down shadowvar cleanups, plus removal of an unused membervar. 2018-04-02 03:06:58 -05:00
colladaAppMesh.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppNode.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
colladaAppNode.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppSequence.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaAppSequence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaExtensions.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaExtensions.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
colladaImport.cpp Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
colladaLights.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
colladaShapeLoader.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaShapeLoader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaUtils.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaUtils.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00