..
colladaAppMaterial.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
colladaAppMaterial.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
colladaAppMesh.cpp
slimmed down shadowvar cleanups, plus removal of an unused membervar.
2018-04-02 03:06:58 -05:00
colladaAppMesh.h
Updated paths for collada tdictionary.h
2015-12-13 03:33:39 +00:00
colladaAppNode.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
colladaAppNode.h
Updated paths for collada tdictionary.h
2015-12-13 03:33:39 +00:00
colladaAppSequence.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
colladaAppSequence.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
colladaExtensions.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
colladaExtensions.h
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
colladaImport.cpp
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
colladaLights.cpp
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
colladaShapeLoader.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
colladaShapeLoader.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
colladaUtils.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
colladaUtils.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00