..
guiBitmapButtonCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiBitmapButtonCtrl.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiBorderButton.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiButtonCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiButtonCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiCheckBoxCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiIconButtonCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiIconButtonCtrl.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiRadioCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiRadioCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSwatchButtonCtrl.cpp
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
2019-01-28 21:04:51 -06:00
guiSwatchButtonCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiToggleButtonCtrl.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
guiToggleButtonCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiToolboxButtonCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiToolboxButtonCtrl.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00