Torque3D/Engine/source/core/stream
Areloch 527c3790d6 Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null.

This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
..
bitStream.cpp crash out on net stream leaks. 2015-04-26 20:25:40 -05:00
bitStream.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
fileStream.cpp Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
fileStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileStreamObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileStreamObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ioHelper.h Expanded signals and journaled signals to support up to 13 parameters 2013-01-22 15:54:03 -05:00
memStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
memStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stream.cpp Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
stream.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
streamObject.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
streamObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00