Torque3D/Templates/Full
Azaezel 4b983cf23e exposes several datablock entries to the particle editor gui subsystem
windCoefficient, animateTexture, framesPerSec, animTexFrames*, animTexTiling

*at time of writing, it will read and write this entry to disk, but will not update in realtime.
2016-03-11 23:36:00 -06:00
..
buildFiles Add VS2012 support. Missing files 2015-03-14 22:46:15 +01:00
game exposes several datablock entries to the particle editor gui subsystem 2016-03-11 23:36:00 -06:00
source Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00
web/source Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cleanShaders.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
cleanShaders.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteCachedDTSs.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DeleteCachedDTSs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteDSOs.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DeleteDSOs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeletePrefs.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DeletePrefs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
generateProjects.bat Full Template for ticket #1 2012-09-19 11:54:25 -04:00
generateProjects.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
thumb.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00