Torque3D/Engine/source/shaderGen/HLSL
2016-12-11 15:04:33 -06:00
..
accuFeatureHLSL.cpp Fixed AccuTexFeatHLSL implicit truncation error 2016-06-09 16:23:53 +10:00
accuFeatureHLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpHLSL.cpp factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 2016-12-06 23:30:35 -06:00
bumpHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
depthHLSL.cpp depth correction 2014-12-22 17:58:12 -06:00
depthHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
paraboloidHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularHLSL.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
pixSpecularHLSL.h virtual processVert also on directx 2014-12-19 12:25:56 +01:00
shaderCompHLSL.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderCompHLSL.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
shaderFeatureHLSL.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderGenHLSL.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderGenHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00