Torque3D/Engine/source/gui/editor/guiMenuBar.h
Areloch b614d87e78 Fixes the menubar functionality when using SDL.
This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.

It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00

233 lines
8.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIMENUBAR_H_
#define _GUIMENUBAR_H_
#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif
#ifndef _GUITICKCTRL_H_
#include "gui/shiny/guiTickCtrl.h"
#endif
class GuiMenuBar;
class GuiMenuTextListCtrl;
class WindowInputGenerator;
class GuiMenuBackgroundCtrl : public GuiControl
{
typedef GuiControl Parent;
protected:
GuiMenuBar *mMenuBarCtrl;
GuiMenuTextListCtrl *mTextList;
public:
GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
void onMouseDown(const GuiEvent &event);
void onMouseMove(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
};
class GuiSubmenuBackgroundCtrl : public GuiMenuBackgroundCtrl
{
typedef GuiMenuBackgroundCtrl Parent;
public:
GuiSubmenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
bool pointInControl(const Point2I & parentCoordPoint);
void onMouseDown(const GuiEvent &event);
};
//------------------------------------------------------------------------------
class GuiMenuTextListCtrl : public GuiTextListCtrl
{
private:
typedef GuiTextListCtrl Parent;
protected:
GuiMenuBar *mMenuBarCtrl;
public:
bool isSubMenu; // Indicates that this text list is in a submenu
GuiMenuTextListCtrl(); // for inheritance
GuiMenuTextListCtrl(GuiMenuBar *ctrl);
// GuiControl overloads:
bool onKeyDown(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
virtual void onCellHighlighted(Point2I cell); // Added
};
//------------------------------------------------------------------------------
class GuiMenuBar : public GuiTickCtrl // Was: GuiControl
{
typedef GuiTickCtrl Parent; // Was: GuiControl Parent;
public:
struct Menu;
struct MenuItem // an individual item in a pull-down menu
{
char *text; // the text of the menu item
U32 id; // a script-assigned identifier
char *accelerator; // the keyboard accelerator shortcut for the menu item
U32 acceleratorIndex; // index of this accelerator
bool enabled; // true if the menu item is selectable
bool visible; // true if the menu item is visible
S32 bitmapIndex; // index of the bitmap in the bitmap array
S32 checkGroup; // the group index of the item visa vi check marks -
// only one item in the group can be checked.
MenuItem *nextMenuItem; // next menu item in the linked list
bool isSubmenu; // This menu item has a submenu that will be displayed
Menu* submenuParentMenu; // For a submenu, this is the parent menu
Menu* submenu;
String cmd;
};
struct Menu
{
char *text;
U32 id;
RectI bounds;
bool visible;
S32 bitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap)
bool drawBitmapOnly; // Draw only the bitmap and not the text
bool drawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border)
Menu *nextMenu;
MenuItem *firstMenuItem;
};
GuiMenuBackgroundCtrl *mBackground;
GuiMenuTextListCtrl *mTextList;
GuiSubmenuBackgroundCtrl *mSubmenuBackground; // Background for a submenu
GuiMenuTextListCtrl *mSubmenuTextList; // Text list for a submenu
Vector<Menu*> mMenuList;
Menu *mouseDownMenu;
Menu *mouseOverMenu;
MenuItem* mouseDownSubmenu; // Stores the menu item that is a submenu that has been selected
MenuItem* mouseOverSubmenu; // Stores the menu item that is a submenu that has been highlighted
bool menuBarDirty;
U32 mCurAcceleratorIndex;
Point2I maxBitmapSize;
S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image
S32 mPadding;
S32 mHorizontalMargin; // Left and right margin around the text of each menu
S32 mVerticalMargin; // Top and bottom margin around the text of each menu
S32 mBitmapMargin; // Margin between a menu's bitmap and text
// Used to keep track of the amount of ticks that the mouse is hovering
// over a menu.
S32 mMouseOverCounter;
bool mCountMouseOver;
S32 mMouseHoverAmount;
GuiMenuBar();
bool onWake();
void onSleep();
// internal menu handling functions
// these are used by the script manipulation functions to add/remove/change menu items
static Menu* sCreateMenu(const char *menuText, U32 menuId);
void addMenu(Menu *menu, S32 pos = -1);
void addMenu(const char *menuText, U32 menuId);
Menu *findMenu(const char *menu); // takes either a menu text or a string id
static MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
void removeMenu(Menu *menu);
static void removeMenuItem(Menu *menu, MenuItem *menuItem);
static MenuItem* addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup, const char *cmd);
static MenuItem* addMenuItem(Menu *menu, MenuItem *menuItem);
static void clearMenuItems(Menu *menu);
void clearMenus();
void attachToMenuBar(Menu* menu, S32 pos = -1);
void removeFromMenuBar(Menu* menu);
// Methods to deal with submenus
static MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
static MenuItem* findSubmenuItem(MenuItem *menuItem, const char *submenuItem);
static void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
static void addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem );
static void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
static void clearSubmenuItems(MenuItem *menuitem);
void onSubmenuAction(S32 selectionIndex, const RectI& bounds, Point2I cellSize);
void closeSubmenu();
void checkSubmenuMouseMove(const GuiEvent &event);
MenuItem *findHitMenuItem(Point2I mousePoint);
void highlightedMenuItem(S32 selectionIndex, const RectI& bounds, Point2I cellSize); // Called whenever a menu item is highlighted by the mouse
// display/mouse functions
Menu *findHitMenu(Point2I mousePoint);
// Called when the GUI theme changes and a bitmap arrary may need updating
// void onThemeChange();
void onPreRender();
void onRender(Point2I offset, const RectI &updateRect);
void checkMenuMouseMove(const GuiEvent &event);
void onMouseMove(const GuiEvent &event);
void onMouseLeave(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onAction();
void closeMenu();
void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
void acceleratorKeyPress(U32 index);
virtual void menuItemSelected(Menu *menu, MenuItem *item);
// Added to support 'ticks'
void processTick();
static void initPersistFields();
DECLARE_CONOBJECT(GuiMenuBar);
DECLARE_CALLBACK( void, onMouseInMenu, ( bool hasLeftMenu ));
DECLARE_CALLBACK( void, onMenuSelect, ( S32 menuId, const char* menuText ));
DECLARE_CALLBACK( void, onMenuItemSelect, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText ));
DECLARE_CALLBACK( void, onSubmenuSelect, ( S32 submenuId, const char* submenuText ));
};
#endif