Torque3D/Templates/Full/game
AlexBarys 4ab37dec76 Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
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art Fixed misspelling of dragCoefficient property 2017-04-26 13:10:32 -04:00
core Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
levels Merge pull request #1305 from eightyeight/vignette-settings 2015-05-22 16:27:24 +10:00
scripts enable video recording 2017-01-01 21:40:41 -06:00
shaders Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
tools adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. 2017-02-26 18:34:32 -06:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Missed removing the old BMP splash for the new PNG one. 2017-01-16 00:16:17 -06:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00