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https://github.com/TorqueGameEngines/Torque3D.git
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Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays(); function Canvas::listDisplays(%this) { %count = %this.getMonitorCount(); echo(%count SPC "monitor(s) detected."); for (%i = 0; %i < %count; %i++) { echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i)); } }``` |
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|---|---|---|
| .. | ||
| dedicated | ||
| mac | ||
| sdl | ||
| test | ||
| win32 | ||
| platformCursorController.cpp | ||
| platformCursorController.h | ||
| platformInterface.cpp | ||
| platformWindow.cpp | ||
| platformWindow.h | ||
| platformWindowMgr.h | ||
| windowInputGenerator.cpp | ||
| windowInputGenerator.h | ||